Due to popular demand, we’re excited to release the 13th Age Quickstart Rules!
This quickstart document includes the rules and advice you’ll need to run or play a game or three of 13th Age Roleplaying Game. You’ll also need a couple of other things: an introductory adventure, pre-generated characters, and some d20s, d8s, and other dice.
Our adventures Crown of Axis and The Strangling Sea were written with first-time players in mind. Using the rules in this Quick Start, you should have everything you need to run them. If you want to browse other free adventures, the 13th Age Resources page has a number of adventures to choose from. None are as deliberately beginner-friendly as Crown of Axis, but the Free RPG Day adventure Make Your Own Luck by Gareth Ryder-Hanrahan is intended to be played by newcomers. (Make Your Own Luck also includes a less-polished version of the rules summary in the quickstart. Use the version in the quickstart!)
If you’re inspired to pay a bit more money, there’s a good short intro adventure at the back of the 13th Age core rulebook.
You can choose from a wide variety of low-level pre-generated characters on the 13th Age Resources page.
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming. Purchase 13th Age in print and PDF at the Pelgrane Shop.