By Jason Kraus
Electronic games have popularized in-game achievements, while apps have seized that idea to drive user engagement. Pelgrane Press’s ENnie Award-winning Night’s Black Agents by Kenneth Hite expanded the use of achievements for TTRPGs by awarding immediate Ability refreshes during play. What follows is an effort to add Achievements to The Fall of Delta Green the same way NBA does, while respecting the tone of cosmic dread and worldly fatigue that The Fall of Delta Green enjoys.
Inspired by the QuickShock mechanics from The Yellow King Roleplaying Game by Robin D. Laws, each Achievement also introduces an “Echo Effect” that can only find resolution in play. An Echo Effect is a psychological consequence of the event akin to a QuickShock injury.
When an Achievement is awarded, the corresponding Echo Effect is also awarded on a roll of 1-2, or as the Handler chooses. Echo Effects are persistent and can cause repeated damage until resolved. Ignoring them not only expedites a character’s mental collapse but can also impact team cohesion.
The primary concept for Achievements and Echo Effects in the era of The Fall is that competence leaves scars, and that whatever salvation comes is through fellow agents.
By a campaign’s end, the agent’s collection of Echo Effects becomes their psychological dossier, as narratively evocative as their operational history jacket. And if they fall to the enemy before they see the dawn, it is a record of who they were before the darkness claimed them.
This concept can easily be recalibrated for Trail of Cthulhu and The Esoterrorists, and even to Mutant City Blues, Ashen Stars, and the whole family of games powered by GUMSHOE.
TRADECRAFT
Like a Ghost: Escape capture while under surveillance by ingenuity alone
Refresh: +3 Stealth or Athletics
Echo Effect: “Paranoid Tendencies” – Lose 1 Stability being distracted by every reflective surface
Resolution: Spend 1 Sense Trouble to verbally scan the environment, center the self, and clear the paranoia
The Perfect Spy: Maintain deep cover to turn an adversary into an asset without being exposed
Refresh: +2 Disguise and +1 Tradecraft or Reassurance
Echo Effect: “Contagious Loyalty” – Next time the agent sees the asset, pass a Stability test or hesitate
Resolution: Burn the asset or secure their defection
Turncoat’s Turn: Co-opt an adversary’s resources or contacts to the agent’s mission
Refresh: +3 Preparedness or +2 Network
Echo Effect: “Dissociative Identity” – Interpersonal tests +1 Difficulty
Resolution: Confide in another agent about who you really are
COMBAT & SURVIVAL
Through the Fire, the Roar: Survive a firefight while grievously injured or against overwhelming odds
Refresh: +3 Athletics or Firearms
Echo Effect: “Adrenaline Shakes” – Fine motor actions (Filch, Firearms) +1 Difficulty until sleep
Resolution: Spend 2 First Aid or engage in a vice to stabilize and sleep
Through the Scope, the Void: Deliver the decisive shot or strike against a non-human entity
Refresh: +3 Firearms or Unarmed Combat/Melee Weapons
Echo Effect: “Pattern Recognition Syndrome” – Lose 1 Stability and see geometric order in gore
Resolution: Spend 1 Reassurance and discuss it with another agent
Through the Dark, the Miracle: Defeat superior forces after expending every resource
Refresh: +3 Athletics or Preparedness
Echo Effect: “Residue Flash” – Bright lights trigger panic (Stability Difficulty 5 (Helplessness))
Resolution: Spend 1 Stability during a quiet scene to ground self
DUTY
Two Orders, One Trigger: Defy a superior’s directive to protect the team… or obey and doom them
Refresh: +2 Stability, Agency, or Inspiration (as appropriate)
Echo Effect: “Defiance Disorder” – Agency and Bureaucracy at +2 Difficulty
Resolution: Write and deliver a report explaining the agent’s choice in play
Chain of Mercy: Save an innocent at significant operational cost
Refresh: +1 Stability
Echo Effect: “Survivor’s Debt” – Lose 1 Stability each time the agent sees someone matching the innocent’s profile
Resolution: Spend a vignette scene checking on the innocent
Command Responsibility: Successfully command others in a coordinated multi-skill plan
Refresh: +2 Inspiration
Echo Effect: “Compulsive Hoarding” – Each teammate loses 1 Refresh point at each opportunity as the agent instinctively hoards information and resources
Resolution: Openly share compromising information or protected equipment with the team in play
SCIENCE & SORCERY
Equation of Madness: Solve a non-Euclidean or occult problem through science
Refresh: +2 Scientific ability or Occult
Echo Effect: “Residual Perception” – Lose 1 Stability and see symbols overlaying reality
Resolution: Spend 1 Stability and either 1 Occult or 1 Scientific ability to erase the symbols through a magical or scientific ritual
Field Vivisection: Perform an autopsy or experiment on an Unnatural specimen
Refresh: +2 Medicine or Preparedness
Echo Effect: “Frigid Hands Syndrome” – Touch feels numb and patients flinch as the agent’s icy grip adds +1 Difficulty to First Aid
Resolution: Spend a vignette scene to connect with another agent
Analytic Breakthrough: Make two separate Investigative discoveries that cross-confirm a Mythos truth
Refresh: +2 Technical/Academic ability or Occult
Echo Effect: “Signal Receiver” – Lose 1 Stability as random radio static forms agent’s thoughts aloud
Resolution: Spend 1 SIGINT to adjust equipment
REVELATION
Bad Moon Rising: Behold a Mythos Entity without becoming Shattered
Refresh: +2 Unnatural
Echo Effect: “Afterimage Flash” – Lose 1 Stability whenever the agent sees the Entity’s shape in reflections
Resolution: Spend vignette scene and 1 Art reinterpreting the Entity as a symbol rather than a presence
Impossible Mercy: Spare a creature or human deeply touched by the Unnatural
Refresh: +2 Interpersonal ability
Echo Effect: “Empathic Bleed” – Whatever the being suffers, the agent feels and loses 1 Stability per event
Resolution: Spend a vignette scene investigating the being’s fate and accept it in play
Silent Lucidity: Experience a shared vision or dream that advances the mission
Refresh: +2 Occult
Echo Effect: “Temporal Slippage” – Sporadically act six seconds late (Declare action then 6 seconds later, act; as determined by Handler)
Resolution: Synchronize with a teammate using a mutual spend of Reassurance
LEGENDARY
Prometheus
Perform a cinematic sacrifice with a one-liner that saves the day
Refresh: +3 Build Points to next character
Kinetic Houdini
Pull off a wildly improbable stunt that saves the day and causes the agent to go MIA
Refresh: Free Special Weapon Training to next character
Codename: Seraph
Protect a teammate from certain death through perfect timing at the cost of agent’s life
Refresh: Free Special Training to next character
