Author Archives: ibrahim

Alternative Rules for Psychics in The Fall of Delta Green

By Jason Kraus What follows are alternative rules for psychics in Fall of Delta Green that strain Health instead of Stability. Psychics use Paranormal Ability Points, which are a General Ability that can be improved and refreshed the same way. Using Paranormal Powers does not damage Stability when used, though the outcome of their effect […]

Living Dungeons of the Dragon Empire

When I first started playing 13th Age, the living dungeon concept didn’t really click with me. Having spent over two decades in the world’s most popular tabletop roleplaying game, I was used to dungeons as static, trap-filled architecture: dead places built by someone, looted by someone else, and left behind. Dungeons that live, move, and […]

Swords of the Serpentine as High Fantasy

By Kevin Kulp High Concept Want to adapt Swords of the Serpentine to play a high fantasy game instead of swords and sorcery? Use these guidelines and house rules to capture a classic fantasy feel that features non-human heroes, classic magic, and gods who grant prayers and provide miracles. Character Generation Professions If you’re coming […]

Smoke and Mirrors

by Emily Cambias This Spiritualism-inspired adventure is best played with Trail of Cthulhu groups that include a Parapsychologist or Medium. Introduction New England, December, 1930. Mrs. Allsopp is a wealthy widow and avid Spiritualist. She’s hosted the medium Lewis Thrush in her home for eight months and holds regular séances with him. Everyone who attends […]

A Gumshoe One-2-One Character And Setting

by John Harness GUMSHOE One-2-One protagonist character NOWHERESVILLE, USA featuring DANNY BOONE Danny Boone Eleven year old Danny Boone is your average awkward pre-teen, assuming that the average awkward pre-teen is a precocious small town sleuth with a knack for high-risk hijinks. (Choose one: black eye, cast over a broken arm, nasty scabs on knee.) […]

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