In Episode 480 of Ken and Robin Talk About Stuff, we used the essential elements of Mythos deities to create a new dread entity, Qotha-Nhur’rin, the Destruction at the Heart of Creation. Here she is, in Trail of Cthulhu Mythos god format. “Everything was horribly damp and bedewed, and I thought I saw an […]
Author Archives: Robin Laws
In the latest episode of their tannic but insouciant podcast, Ken and Robin talk slow burn horror, Shaker Heights and the torso murders, antivax cemetery creeping, and occult wine.
In the latest episode of their self-explanatory podcast, Ken and Robin talk WhatIsThis plot hooks, Arminius Vambery, categories of fictional characters, and Soviets on the moon.
In Episode 478 of Ken and Robin Talk About Stuff, we laid out the common elements of Cthulhu Mythos deities. For posterity and ease of searching, here’s the list of necessary ingredients we arrived at. Cosmic Scale: The entity’s existence is not localized to a single culture or for that matter to one planet. Instead […]
The sky shakes! The ground quakes! It’s the 500th episode of Ken and Robin Talk About Stuff, and that means… LIGHTNING ROUND!!!
In the latest episode of their lavishly attired podcast, Ken and Robin talk professional GMing, John Stonehouse, Carcosa at the Met Gala, and mysterious Sahara markings.
A scenario hook for The Esoterrorists This one works well for one-shots, particularly at a convention everyone flew into. The team assembles in a diner not so far from a small regional airport. Its Mr. Verity, a nervous man resembling an elderly Steve Buscemi, congratulates them on receiving a simple case for once. Local citizens […]
In the latest episode of their organic, undulating podcast, Ken and Robin F20 time travel, dreamlike artist Joseph E. Yoakum, and Ken’s Austin book raid.
In the latest episode of their lead-lined podcast, Ken and Robin talk frenemy NPCs, cursed airship metal, the Notre Dame sarcophagus, and Ken’s tarot collection.
In the latest episode of their shrimp-enthralled podcast, Ken and Robin talk boons, architects we’d commission for dungeon design, Colombia’s shapeshifting tunda, and the Popish Plot.

