In the latest episode of their superbly crosshatched podcast, Ken and Robin talk Edward Gorey RPGing, the Templarios, historical inaccuracy in flim, and Carlos Castaneda.
Author Archives: Robin Laws
In the latest episode of their gravity-eating podcast, Ken and Robin talk Delta Green at the 68 Dem convention, Steven Hammond, 43 Group and an eldritch black hole.
A plot hook for The Yellow King RPG (This is Normal Now) One or more investigators have a connection to teenager, Ayda, who comes to them for help. Her friend Carlos has retreated to his room and won’t come out. Last night his parents called a therapist to come over and coax him into seeking […]
In the latest episode of their efficient yet lovable podcast, Ken and Robin talk less than competent PCs, Ashurbanipal, sympathetic protagonists and the eliptony of Jackie Gleason.
In the latest episode of their eerily lifelike podcast, Ken and Robin talk framed PCs, waxworks horror, @MattColville, and Samuel Johnson versus the Cock Lane Ghost.
A column about roleplaying by Robin D. Laws This column concludes a four-part series illustrating what might happen in your grand Yellow King Roleplaying Game arc with a precis of what happened in mine. It’s the present day. Not in a weird, post-revolutionary New York City, but in Toronto. Where everything is safe and […]
Kicking off 2019 with an all-request episode, Ken and Robin talk tiny houses, Operation Gunnerside, the Psalter Mappa Mundi, and Marxist UFOlogy.
Live at Dragonmeet, Ken and Robin talk Queen Elizabeth & the Peloponnesian War, Cthulhoid Teletubbies, giant cows, modes of Yellow King GMing, and of course, sausages.
Olingo the Sedulous had studied the creature’s routine, and was thus surprised to see the pelgrane flapping back to its nest a good hour before its projected time of arrival. The scholar, no longer as young as he wished to appear, attempted to clamber from the collection of firmly packed branches comprising the monster’s home. […]
Shock and Injury cards in The Yellow King Roleplaying Game are balanced assuming ongoing series play. When running a one-shot you may want to consider altering existing cards to make them nastier, or creating new, more intensely horrible ones. As in any horror game, players in one-shots often embrace the death spiral and find it […]




