Author Archives: Robin Laws

God is Between the Frequencies

A nufaith For Ashen Stars After the disaster of the Mohilar War, new religious movements swept the ravaged region of galactic civilization called the Bleed. Among these so-called nufaiths is a belief system dependent on the personal detachment inherent in long-distance electronic communications. Onandeteria, named after its balla founder, Onandeter, teaches that great spiritual force […]

Emerging Vituperations of the Gaean Reach

As you scour the spacelanes of the Gaean Reach for traces of Quandos Vorn, the interstellar arch-criminal you have sworn at all costs to destroy, you may find it advantageous to familiarize yourself with the very latest terms of abuse. Although humanity in its vast sprawl through the galaxy has retained a common language, local […]

Gamer Film Reference Library: Deliver Us From Evil

Deliver Us From Evil belongs to a cinematic category well-known to roleplayers: the movie that doesn’t really pay off, but serves as a strong mood and tone reference for a game. Specifically, it comes as close as anything in the DVD racks to conveying the feel of The Esoterrorists. In this entry in the based-on-supposedly-real-life-story […]

See Page XX: Forget It, Jake, It’s Existentialtown

See P. XX a column about roleplaying by Robin D. Laws Some mysteries, like that of life itself, never resolve themselves in anything other than new, stranger questions. Deconstructed mysteries like David Lynch’s Inland Empire (2006) and Mulholland Drive (2001), Stanley Kubrick’s Eyes Wide Shut (1999) and Jean-Luc Godard’s Alphaville (1965) retain the outward form […]

The Old Centipede Trick

The play advice in Hillfolk largely focuses on the GM as the source of external pressure that keeps the player characters at odds with one another, generating new and compelling drama. However, as a DramaSystem player, you may well enjoy the process of tightening the screws on, or delivering comeuppances to, other players’ characters. A […]

See Page XX: Adjusting the Circuitry

See Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players […]

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