Category Archives: General

See Page XX: Give a Clue – Giving Out Clues in GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in April 2008.  A column on roleplaying by Robin D. Laws Give a Clue The heart of the GUMSHOE system is its method of ensuring that players always gather the clues essential to the solution of a mystery and lots of other […]

View from the Pelgrane’s Nest – April 2008

The following article originally appeared on an earlier iteration of See Page XX in April 2008.  News from Pelgrane Press We’ve had a great month, although some shipping issues have reared their ugly heads, mainly with shipments from the US taking their time to reach Europe. We’ve fixed those now. Leonard Balsera’s Profane Miracles, another fastplay […]

Props as GM Tools

The following article originally appeared on an earlier iteration of See Page XX in February 2008.  Distractions are Your Friend Using Props and Toys in Your Game by Jamie Maclaren Role-playing is a very specific type of group interaction, but many of its features are not unique. There are many activities that involve sitting, talking, sharing […]

Dr. Lucius Quade’s Super Powers

The following article originally appeared on an earlier iteration of See Page XX in February 2008.  Ten years after the Sudden Mutation Event, 1% of the population will possess Class A mutant powers. Dr Lucius Quade of the Quade Institute in Your City will have created his seminal diagram which maps out the connections and defects […]

View from the Pelgrane’s Nest – February 2008

The following article originally appeared on an earlier iteration of See Page XX in February 2008.  News from Pelgrane Press Short and sweet. The blog has more Pelgrane details and a caption competition. This month we’ve released Fields of Silver, Lynne Hardy’s Turjan-level adventure, and Ian Sturrock’s Esoterrorist adventure Albion’s Ransom. Playtesting The Mutant City Blues and Stunning […]

Yuletide Moo-sings from Mystic Moo

The following article originally appeared on an earlier iteration of See Page XX in December 2007.  Paula Dempsey, alias Mystic Moo, predicts your gaming future. (To the tune of Let it Snow) The weather outside is frightful So Buttercup’s made a trifle For Hamish the Hieland Coo Let it Moo! Let it Moo! Let it Moo! […]

Steal My Freedom (Please)

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  Or, How I Learned To Stop Worrying and Started Loving Losing Control by Fred Hicks When I sit down at the table, I’m looking to feel.  I want my character’s triumphs to exhilarate me, and when he makes a bad decision, I […]

An Interview with Brennan Taylor

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  Interview conducted by Simon Rogers Brennan Taylor is the co-founder of Indie Press Revolution (an online rpg retailer) and creator of such games as Mortal Coil and Bulldogs! I was so impressed with IPR’s business model, and the quality of games […]

The Paragon Blade

Enter a realm of powers and perils! In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue. Gather your wits, your allies, and your blade! You have three key […]

Astrology and Agony

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  Paula Dempsey, alias Mystic Moo, predicts your gaming future. The cattle truck has just left and Hamish is putting the kettle on. We’re home from GenCow and we’ve had quite a time of it. You wouldn’t think cows would […]

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