Category Archives: General

Rosencrantz and Guildenstern Roll For Initiative

One of my favourite techniques for livening up a campaign is to hand out a bunch of disposable characters for the players to play for a single session. It’s certainly not original to me: Ken’s often spoken of the genius of the Raid on Innsmouth scenario for Call of Cthulhu, which gives the players command […]

FINEST EFFECTS: The Camargue

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

Call of Chicago: Meet The Beetle

“As he replied to my mocking allusion to the beetle by echoing my own words, he vanished, — or, rather, I saw him taking a different shape before my eyes. His loose draperies all fell off him, and, as they were in the very act of falling, there issued, or there seemed to issue out […]

GMs needed for online AND in-person Gen Con!

We’re looking for GMs to run our games at Gen Con Online, and also at the in-person event in Indianapolis! If you’re interested in joining the GM crew at Gen Con, please email support@pelgranepress.com (click here to open with your email client) with the following info: Your name Your Gen Con registered email address Your t-shirt […]

New Legacies (2)

(My apologies for the long delay between installments. I’d intended to post this and the other pieces in the series in early 2020. I wonder what could possibly have distracted me in, oh, say around March of that year.) The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the […]

Images of Unremitting Horrors

    (*** As a warning before you read on – some of these images are quite disturbing. They’re all entirely computer-generated, but still… they’re uncanny. ***)     I’ve been keeping an eye on neural nets and automated generation of content, in the manner of a fisherman keeping an eye on a storm front […]

Unseen Icons

My usual advice for handling iconic benefits in 13th Age is to push as much of the work as possible onto the players. The GM has enough to do running the game and playing all the monsters and non-player characters without adding the burden of working a random number of iconic associations into the storyline. […]

13th Sage: Siege Breaker, a Make Your Own Luck Spinoff Adventure

The Free RPG Day adventure Make Your Own Luck was the first published 13th Age adventure I ever ran. (Well, not counting The Wreck of Volund’s Glory, which I wrote!) I love how much it does within the confined space of a city under siege, and I come back to it again and again—incorporating it […]

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