One of my favourite techniques for livening up a campaign is to hand out a bunch of disposable characters for the players to play for a single session. It’s certainly not original to me: Ken’s often spoken of the genius of the Raid on Innsmouth scenario for Call of Cthulhu, which gives the players command […]
Category Archives: General
This weekend we will be at UK Games Expo at Birmingham NEC. Drop by and say hello at stand 2-429 and take advantage of our convention offer of 4 for 3. As Becky will be manning our booth it will take us a little longer than usual to respond to your support queries. If you […]
The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]
“As he replied to my mocking allusion to the beetle by echoing my own words, he vanished, — or, rather, I saw him taking a different shape before my eyes. His loose draperies all fell off him, and, as they were in the very act of falling, there issued, or there seemed to issue out […]
We’re looking for GMs to run our games at Gen Con Online, and also at the in-person event in Indianapolis! If you’re interested in joining the GM crew at Gen Con, please email support@pelgranepress.com (click here to open with your email client) with the following info: Your name Your Gen Con registered email address Your t-shirt […]
(My apologies for the long delay between installments. I’d intended to post this and the other pieces in the series in early 2020. I wonder what could possibly have distracted me in, oh, say around March of that year.) The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the […]
(*** As a warning before you read on – some of these images are quite disturbing. They’re all entirely computer-generated, but still… they’re uncanny. ***) I’ve been keeping an eye on neural nets and automated generation of content, in the manner of a fisherman keeping an eye on a storm front […]
My usual advice for handling iconic benefits in 13th Age is to push as much of the work as possible onto the players. The GM has enough to do running the game and playing all the monsters and non-player characters without adding the burden of working a random number of iconic associations into the storyline. […]
For a limited time only, get the complete four-volume The Yellow King Roleplaying Game PDFs (retail price $55), along with MP3s of the six atmospheric music tracks in James Semple’s haunting The Yellow King Suite, for just US$17.95 at the Bundle of Holding. And if you pay more than the current threshold price, you also […]
The Free RPG Day adventure Make Your Own Luck was the first published 13th Age adventure I ever ran. (Well, not counting The Wreck of Volund’s Glory, which I wrote!) I love how much it does within the confined space of a city under siege, and I come back to it again and again—incorporating it […]

