A scenario seed for Trail of Cthulhu by Adam Gauntlett The return of a Deep One infected with bubonic plague causes a public health crisis in 1930s Hong Kong. History Hong Kong in the 1930s is a sophisticated and wealthy British colony, administered largely by British Ta-Pan. Its laws are British, its culture is Chinese, […]
The wicker golem appears in Shards of the Broken Sky, where it’s one of several golems performing various magical maintenance functions. But its inspiration, of course, is the 1973 British horror film The Wicker Man—making it a great monster for a creepy adventure set deep in the High Druid’s woods, where the people still hold […]
by Kevin Kulp Swords of the Serpentine is a swords and sorcery game that’s fundamentally about your actions changing the world around you. One of the ways it does that is by giving you tools to manipulate political factions in your fantasy city or world. Politics in Fantasy Literature Every fantasy setting has political factions, […]
The scenario (S)Entries from the Night’s Black Agents core rulebook is a quick and open-ended intro to the shadowy world of the undead. The players are hired to steal a laptop containing a dossier on the vampiric conspiracy; they steal the laptop, then get doublecrossed, forcing them to track down their former employer and steal the […]
Please email support@pelgranepress.com for instructions on how to take part in this month’s playtest! Title: The Borellus Connection System: The Fall of DELTA GREEN Author: Gareth Ryder-Hanrahan, Kenneth Hite Deadline: May 31st 2019 Number of sessions: 2-3 per adventure Description: The Borellus Connection is a campaign for Fall of Delta Green, using the heroin trade and the […]
In 1996, an RPG appeared in which you played agents of a secret conspiracy within the Federal government, one that battled Grey aliens, black magicians, and rival government programs. It was perfectly tuned to the late-90s X-Files ambiance, and won plaudits for its deep dives into the cryptic worlds of anomalous science and government bureaucracy. […]
In the latest episode of their hobson-and-jobsoning podcast, Ken and Robin talk low-tech settings, film rewatching redux, Lynne Hardy and word root magic.
In the latest episode of their merry, forest-dwelling podcast, Ken and Robin talk envisioning game writing in play, John Hays Hammond Jr, Robin Hood and alternate ecstasy history.
GMs sometimes fear that certain RPG abilities give away too much to the players. In GUMSHOE the abilities that most trigger these fears are the ones that actually act as the GM’s best friend. Intuition in The Yellow King Roleplaying Game is one of these. We can get to that one later. The classic example […]
In the latest episode of their globe-trotting podcast, Ken and Robin talk Carcosa Con, Daria Pilarczyk, stuff they saw in Poland, and Tadeusz Kosciuszko.