Recurring Characters and Dramatic Poles

By Robin D Laws In DramaSystem, the engine of our upcoming game Hillfolk, GM-run characters who appear on a regular basis are called recurring characters. This denotes their importance to the storyline and the main cast of player characters. The series protagonists care about them enough to seek emotional rewards from them, engaging them in […]

An Early Wave of Hillfolk Series Pitches Rolls In

Although the stellar roster of writers and designers drafted to create Series Pitches for Hillfolk and Blood on the Snow have until the end of January to get their drafts in, an early bird brigade has already begun to submit their pieces. I’m happy to report that they all live up to the promise of […]

Who Did I Punch? 20 Tavern Brawlers for 13th Age

I started my Blackmarch 13th Age campaign this past weekend. It’s sort of like True Grit with swords and magic, and I decided to get the players into the frontier spirit by kicking it off with a good, old-fashioned tavern brawl. I treated the other brawlers as low-hp mooks, so the PCs could emerge as […]

Another Review on the Trail

On RPG.net, Darren MacLennan gives Trail of Cthulhu a 5/5 playtest review. Despite encountering some of the usual roadblocks for players new to GUMSHOE, Darren concludes: On the other hand, Trail of Cthulhu taught me how to write an investigative adventure, has a ton of useful resources for Call of Cthulhu – and if you’re […]

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