Although you could set your Mutant City Blues series in a fictional metropolis, as you see in certain comic books, we instead recommend placing it in an actual city you and your players are very familiar with. Doing so reinforces the game’s sense of social realism, underlining the idea that this is the real world […]
In the world of Mutant City Blues, super powers come from a single source, and are well-documented enough to be understood with forensic science and to have been incorporated into legal proceedings. The Quade Diagram, devised by Dr Lucius Quade, maps them all out, and shows their associated defects. It’s this diagram which makes the […]
History The Esoterrorists comprise a fast-growing international conspiracy drawing from all walks of life. Conspirators range from Washington power brokers to backwoods cannibals. When they started out, they were able to influence people only through suggestion. They practiced rituals but their evocations were limited to persuasive parlor tricks. Esoterror today Their generation-spanning plans for global […]
History The exact origins of the Ordo Veritatis are unknown to all but its most senior members. Field agents know that it arose in response to the nascent Esoterror movement, and that its activities have on several occasions prevented them from decisively piercing the protective barrier between the natural and the supernatural. Structure The OV, […]
The Trailer of Cthulhu Courtesy of 7eme Cercle, who have produced the French version of Trail of Cthulhu under license.
“The whole piece has a wonderful quality of movement that immediately evokes a sense of mysterious, cinematic adventure.“
The podcast The Game’s The Thing gives a positive review to The Esoterrorists. It’s a good intropYou’ll find the review starting at 26 minutes and 50 seconds. I was apprehensive about the system but I was wrong – it worked really well for me.
On his blog Transitive Gaming, R B Bergstrom gives an overwhelmingly positive review to The Esoterrorists, calling it “The best mystery/investigative RPG ever”.
Over on LiveJournal, there is a balanced and good review of Gumshoe, by Grim of Postmortem Studios. “There’s two separate things going on in these books. One is the presentation and ‘selling’ of the Gumshoe system, as a solution to a role-playing problem in pursuing investigations. The other is the presentation of Dave Allsop’s wickedly twisted […]