This weekend we will be at UK Games Expo at Birmingham NEC. Drop by and say hello at stand 2-429 and take advantage of our convention offer of 4 for 3. As Becky will be manning our booth it will take us a little longer than usual to respond to your support queries. If you […]
A scenario hook for The Esoterrorists This one works well for one-shots, particularly at a convention everyone flew into. The team assembles in a diner not so far from a small regional airport. Its Mr. Verity, a nervous man resembling an elderly Steve Buscemi, congratulates them on receiving a simple case for once. Local citizens […]
In the latest episode of their organic, undulating podcast, Ken and Robin F20 time travel, dreamlike artist Joseph E. Yoakum, and Ken’s Austin book raid.
In the latest episode of their lead-lined podcast, Ken and Robin talk frenemy NPCs, cursed airship metal, the Notre Dame sarcophagus, and Ken’s tarot collection.
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell Read the introductory post here. When the Terrible Emperor was overthrown by the first monks, there were many spoils of war. Wanting to avoid the sort of consolidation of power that this Emperor represented, the monks split up the most potent […]
The redoubtable Tim Baker asks over at the Piazza forum for some tips and tricks for integrating One Unique Things into convention games. One of the delights of running 13th Age is the high-wire act of taking the players’, ah, interesting ideas and working them into your scenario, so here’s how I do it. Before […]
In the latest episode of their shrimp-enthralled podcast, Ken and Robin talk boons, architects we’d commission for dungeon design, Colombia’s shapeshifting tunda, and the Popish Plot.
To celebrate Friday the 13th Age, we invited the community of 13th Age GMs and players to send us their questions about the game. We chose 13 of them to answer! Our panel today includes: Rob Heinsoo: 13th Age roleplaying game co-designer and line manager Gareth Ryder-Hanrahan: designer, Eyes of the Stone Thief, Book of […]
It’s once again the time of year when the Ancient of Pelgranes flaps its hoary wings and takes flight across the Dying Earth, when Simon runs his annual 13th Age game and – entirely co-incidentally – asks me to write up a monster. This time, it’s Underkrakens. Now, Underkrakens are described in 13 True Ways […]
In the latest episode of their faux feline podcast, Ken and Robin talk conceptual vs. in-play problems, the Chester Cat Hoax, allegory, and the Bridgewater Triangle.