By Jason Kraus Historically significant personalities, events, and locations in bold. Japanese names are written in the Western convention. Authors Note: Elements of this scenario reflect HP Lovecraft’s “The Shadow over Innsmouth”. Players unfamiliar with Lovecraft’s work (yes, there are a few) may be less paranoid than those who’ve enjoyed his oeuvre. For players more […]
Tag Archives: adventure idea
In the canals and crumbling towers of Eversink, secrets soar higher than the gulls and sometimes the truth flies in on feathered wings. In this intrigue-heavy mystery, your heroes are hired to investigate infidelity, only to uncover a tangled network of blackmail, vanishing investigators, attack birds, and scandalous secrets best left buried. Overview The heroes […]
When I first started playing 13th Age, the living dungeon concept didn’t really click with me. Having spent over two decades in the world’s most popular tabletop roleplaying game, I was used to dungeons as static, trap-filled architecture: dead places built by someone, looted by someone else, and left behind. Dungeons that live, move, and […]
