Tag Archives: Gareth Ryder-Hanrahan

The Plain People of Gaming: No Screw-Ups

The streets here are a concrete labyrinth. I try to go one block east, towards the ocean, and find myself crossing another bridge over the grey waters of the Miskatonic, and I’m back on the north side of the city, climbing up towards the civic monstrosity that squats atop Sentinel Hill. Transport Police, their faces […]

Brexit Freely And Of Your Own Will

In the past three weeks or so, more people have written op-ed pieces about Brexit and the ensuing fallout than actually voted in the referendum, but oddly, very few have discussed its effect on vampires (other than a few passing swipes at George Osbourne). What might Brexit mean for Dracula and your Dracula Dossier campaign? […]

The Plain People of Gaming: Dracula Unread

Dracula Unredacted is many things. Weighty, certainly. Terrifying, possibly. (Brilliant, modestly.) Welcoming – not necessarily . Now, you may be blessed with players who are already avid Dracula fans, or players who are salivating at the thought of all that delicious cross-referencing and speculating, in which case they’ll happily devour the World’s Biggest Campaign Handout and ask […]

The Plain People of Gaming: Refreshes as Thematic Reinforcement

Most roleplaying games have some sort of diminishing resource that limits the player character’s ability to keep going. The commonest example are hit points and similar measures of health – if you’re running low on hit points, you need to stop and heal up. F20 games like 13th Age also treat some of your characters’ […]

Fear Itself Designer’s Notes

Many years ago – the fabled year of 2003, or so – I wrote a largely forgotten book called OGL Horror for Mongoose Publishing. It was designed to be a toolkit for running modern-day horror games, using (somewhat awkwardly) the d20 system. As it was based on the Open Gaming Licence, Pelgrane was able to […]

Spooky Significance

We are controlling this transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus […]

Investigative Spends in Demo Scenarios

I ran two Trail of Cthulhu sessions over the weekend (a stealth proof-of-concept of a possible upcoming setting). At a three or four hour convention game, the pressure of time means every scene has to count. There’s little time for backtracking or encounters that don’t go anywhere, and that pressure’s compounded if you’ve got a […]

The Plain People of Gaming: Return to Mandible

The Accretion Disk supplement for Ashen Stars (available from Pelgrane’s shiny new webstore) contains detailed writeups for six common Laser ship designs – the Runner, Hammer, Rampart, Speeder, Porcupine and Hauler. It’s also got deck plans for, er, seven ship designs. Some meson shrapnel interference unaccountably scrambled communications, so the Mandible got a set of deck […]

The Plain People of Gaming: Dracula Dossier Motifs

Improvising telling but subtle details on the fly is tricky, especially if the players catch you off-guard. They’ve suddenly flown to Iceland to follow a lead you hadn’t prepared, and now you’re scrambling not only to get back ahead of the Agents, but also get a handle on where the overall campaign is now going. […]

Datavisualising the Dracula Dossier

If you hang around my social media presence (or Ken’s, whose twitterings are to mine as Dracula is to a small fruit bat), you may have seen this funky diagram floating around. It’s a map of every (or nearly every) node in the Dracula Dossier and the connections between them. I ostensibly built it as […]

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