Tag Archives: Kenneth Hite

Call of Chicago: Enter the Hungarian

We’re burning the midnight witch-fires cramming ever more blood into The Dracula Dossier to get ready for the onrushing Kickstarter. (Which has been delayed a bit past the projected October 17th date you might have heard, thanks to the kinds of weird micro-crises that are apparently inevitable once you announce your Kickstarter date. Next time, […]

Call of Chicago: Night’s Black 13th Agents: Relationship Rolls

Have you ever noticed that having one really beautiful set of mechanics next to another really beautiful set of mechanics leads to lots and lots of friction and unforeseen attraction between them? It’s like the set of a CW show up in this Pelgrane design space, sometimes. Here’s how to take the wonderful Relationship rules […]

Call of Chicago: Why Do You Hate Chandler Vaughn?

With the release of Robin’s wonderful new story-explorer The Gaean Reach RPG, GUMSHOE extends its tendrils into one of the oldest and most reliable of dramatic forms: the revenge story. In that game, the player characters unite to destroy the indescribably vile Quandos Vorn in revenge for his prior cruelties to them. And just beforehand, […]

Call of Chicago: The Adventure of the Other Obsessed Dutchman (And the Only Slightly Less Obsessed American)

Every now and again, I allude jokingly to my “patented one hour per paragraph production model.” This joke has the advantage of making Simon squirm and laugh hollowly, and the disadvantage of sometimes being true. Those little ability clues that I so thoughtlessly made standard in Hideous Creatures? Some of them, especially for the harder […]

Call of Chicago: Survey Says — Write About More Stuff, Monkey! Dance! Dance!

I didn’t take any advanced statistics courses in college, so that title may not be precisely accurate. Survey, survey. Oh, yes. Simon sent out a survey to all the current subscribers of Ken Writes About Stuff, upon whom may blessings shower without sensible restraint. We got about 180 responses back, which is a pretty good […]

Call of Chicago: A Tremor of Foreboding

And so the time has begun for teases of Dracula Dossier content. Not least because the time is being taken up writing Dracula Dossier content instead of “Call of Chicago” content for See p. XX, but be that as it may. (If you’re wondering what The Dracula Dossier might be with all this content of […]

Call of Chicago: Secrets of the Cannibal-Rat Ghost Ship That Is Instant Expertise

GUMSHOE is a game system that privileges bite-size morsels of neat-sounding knowledge. Ideally creepy neat-sounding knowledge, handed out in such a way as to imply a whole universe of such things just beyond the players’ horizon. It’s as though Robin invented it thinking solely of me. Even before Trail of Cthulhu, I liked to make […]

Call of Chicago: The Case Of the Overly Ambitious Blurb

By now, if you have a Ken Writes About Stuff subscription, you’ve opened and perhaps even read this month’s installment, the GUMSHOE Zoom on Mind Control. And if so, you may have noticed that it doesn’t quite match the blurb for that installment, which I wrote way back in May or June of last year: […]

Call of Chicago: What Ken Might Write About When He Writes About Stuff

With the dying of the year, it’s time to read “The Festival” and to think of 2014. In this space, specifically, about the next year’s Ken Writes About Stuff installments. To get the good, or rather the known, stuff out of the way: January 2014: GUMSHOE Zoom: Mind Control. This is the kindest, bravest, warmest, most wonderful […]

Call of Chicago: Which of These 7 Never-Before-Adapted Lovecraft Monsters Is Right For You?

Simon says I need to have grabbier headlines on these posts, so I went a little Buzzfeed up there. Hope you like it. The Call of Cthulhu 6th Edition corebook contains 38 monsters. I’m not including the Great Old Ones, Outer Gods, or such, just monsters. When you add in the similar creatures, races, servitor […]

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