Monthly Archives: June 2011
Bill White, Big Hoodoo writer has recorded a session he ran at the PAX East game convention. He says: If you’ve read “The Big Hoodoo” and want to run it, but are wondering about all its moving parts, there’s an audio recording of me running the game at PAX East for the nice folks at […]
Earlier I talked about the way every SF game calls for a unique setting, whether the designer likes it or not, because there isn’t a complete enough assumptions set to present a default universe. Ashen Stars creates its setting to serve the action. This of course is how a creator in a non-interactive story form […]
Reviews and Comments about Ashen Stars. Ashen Stars is available to buy from the Pelgrane Press Shop. Download the character creation chapter and part of the GM’s Advice. Reviewers say: A review here. “Look. Just go buy it, okay? It’s worth it, and then some.” A review of the Ashen Stars pre-order edition here. A […]
Four critically acclaimed adventures for Trail of Cthulhu will soon be available in a single volume, with exclusive essays by the authors. These are The Black Drop, Castle Bravo, The Big Hoodoo and Not So Quiet. We’ll send out vouchers to all existing PDF customers with a modest discount for the print version. Edit: I […]
Dan Harms reviews Graham Walmsley’s Trail of Cthulhu adventure The Rending Box. …another excellent contribution to the Trail of Cthulhu line.
A hurdle any SF RPG faces is the lack of default setting assumptions. From the earliest days of D&D, we have been accustomed to a portmanteau fantasy world. This hybrid creature sprang from the experimental vats of the wizards Gygax and Arneson, combining the Howard sword and sorcery and Tolkien epic literary fantasy modes into […]
Download the character creation chapter and part of the GM’s Advice for Ashen Stars.
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