Concept art for 13th Age interior. This art is intentionally different to the icon art, and the art and layout design will reflect the multiplicity of viewpoints within the setting. Oh, and the druid will have a staff not a scimitar.
In the latest episode of their unadulterated, nutritious podcast, Ken and Robin talk games where [...]
A column on roleplaying by Robin D. Laws GUMSHOE players sometimes clutch when they realize [...]
How does combat at your table look? Does it regularly go to ED 4+ and [...]
Ken and Robin talk board game anger, mythological creatures in need of makeovers, mushroom patronage [...]
Playtest reports for The Yellow King Roleplaying Game gave me one consistent message: This game [...]
In the latest episode of their spicy, pickled podcast, Ken and Robin talk mercy for [...]
“It is only when I have found what was supposed to be psychic turned into [...]
In the latest episode of their marsh-draining podcast, Ken and Robin talk Robin’s upcoming game [...]
To celebrate the Shadowlands Spanish-language release of the Worldbreaker campaign book for The Esoterrorists, Álvaro [...]