DC script writer Lowell Francis turns from sceptic to believer in this detailed breakdown of Hillfolk.
I didn’t think this game would be good. I read it. I was terribly wrong. It is great.
Rick Neal goes into some detail about the system here.
…for those who are interested in the kinds of story that involve lots of interpersonal drama, who want to model the kinds of TV shows that are getting a lot of press – and a lot of viewers – today, who are interested in the kind of gaming that de-emphasizes combat for interaction, this is a Kickstarter you should get in on. Now.
RPGamer’s Scott Wachteron says:
In the case of Hillfolk the dare was to create a game that emulates both the beat analysis model of story construction used in Hamlet’s Hit Points and the character-oriented drama present in premium cable series. And like his other bizarre dare-based games, it delivers all while creating a story game I want to play more with as many different people as possible.
Brand Robins posted on the game on Google+
I thought it was a very elegant system that did what it did without fear or apology, and was sold on it from the first time we played.