Following on from my 2012 post about unappreciated Pelgrane products. I present to you two more such treasures, and my speculation as to why they are neglected.
The Gaean Reach RPG
“…this is a dead simple, easy to learn, quick to play science-fiction romp well worthy of a few evenings and weekends of your life.”
What it is: Across the vastness of the Oikumene a few individuals of exceptional infamy project their lust for power. Fear of their names spreads from planet to planet like a cancer.None of these evokes greater loathing and terror than the world-spanning criminal mastermind Quandos Vorn. He is your nemesis, and you must defeat him.
Why it’s hidden: This game has been published almost solely because of my love of Jack Vance. I’m guessing now that most of you didn’t even connect the author of the Dying Earth with his SF setting called in general, The Gaean Reach. Perhaps I should have called it “Jack Vance, the writer of the Dying Earth, wrote SF books and this is the game about them.” Like most games based in an existing setting, there is an assumption that readers are expected to be familiar with it.
Why its a treasure: It’s a game with a unique premise – the players devise the most horrible, devious and grabby enemy they can, then set out to defeat that nemesis. It combines the wit and human foibles of the Dying Earth, with the GUMSHOE investigative system, with additions which make sure you don’t kill your nemesis (and she you) too early in the narrative. You don’t need any knowledge of the setting to play, though the setting is wonderful and in some cases creepy.
13th Age Soundtrack
“It’s an amazing selection of music and I can’t see any gaming group not getting something out of it. More than anything, it’s unique; there are no movies, shows or games that have this music so the player’s will not have heard any of it before and will always equate it with their 13th Age games, or whatever ongoing RPG setting they’re gaming in. If that’s not perfect for a gaming group then I don’t know what is.”
What it is: a huge collection of music and sound loops for the 13th Age.
Why it’s hidden: This one is a puzzle. Maybe fantasy roleplayers don’t use music with their games as much as with other games types. Maybe our marketing has been remiss.
Why it’s treasure: an epic collection of music, soundscapes and loops which paint a huge Turner-like picture of the Dragon Empire, created with crazy professional standards an orchestration and live musicians. It’s beyond what many fully-fledged video games or movies would expect. Listen and wonder!
13th Age theme:
Dreams of a Lost Age: