Dungeon Moon
The epic conclusion of the battle against the star-masks is here! Board the legendary flying ship the Ostulti and ascend into the starlit sky, where you’ll attempt to kill the living dungeon that spawns the star-masks, and end their menace once and for all.
Dungeon Moon is the latest 13th Age Alliance organized play adventure, designed for characters of 9th and 10 level to be played in four two-hour sessions. If you’re a 13th Age Monthly subscriber, you can download organized play adventures from your Bookshelf. RPGNow/DriveThruRPG/OneBookshelf subscriptions to 13th Age Monthly also include organized play adventures.
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Dungeon Moon Monster Preview: Ghost Rider
Their faces are gaunt, their eyes are haunted, and their horses snort fire.
10th level wrecker [SPIRIT]
Initiative: +15
Burning hooves +15 vs. AC (1d3 engaged enemies)—20 thunder damage and 10 ongoing fire damage
Hit against an enemy taking ongoing fire damage from this attack already: The target becomes a valid target for burning whip.
[Only against valid targets (see burning hooves)] C: Burning whip +15 vs. AC (one nearby valid target)—60 fire damage.
Horse and rider: The riders can’t be separated from their steeds, nor vise-versa. They are as one, for better or worse.
Fear: While engaged with this creature, enemies that have 72 hp or fewer are dazed (-4 attack) and do not add the escalation die to their attacks.
Flight: Well, more of a running on air, really. They can gain altitude, but only by running forward.
Nastier specials
Endless skies: Adventurers who die in a fight that involves a ghost rider are doomed to join the great range in the sky. That means no resurrection, unless their friends can somehow rescue their soul.
Really scary: The fear threshold is now 120 hp.
AC 26
PD 20 HP 210
MD 24