THE NECROMANCER
By ASH LAW
In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.
MORTAL MAGICS NECROMANCER
Download the Mortal Magics Necromancer character sheets here.
This necromancer is all about magic, deadly magic. The magic of the dead.
As with other necromancers this one avoids penalties from high Constitution, and benefits from the wasting away class feature via feats.
The mortal magics build avoids summoning, in favor of direct magical attacks. This means that you’ll have no shambling army of undead to stand behind. Your best plan is to hit enemies hard and fast, then retreat behind tougher party members.
Your spells let you do things like temporarily turning your allies (or yourself) into terrifying undead monsters—as well as more direct attacks. You can switch out spells at the start of each day, so these are suggestions only.
You are not tough, and have no undead minions to hide behind—but the death knell class feature and the death’s call spell let you heal yourself, as does cackling soliloquist. Add to that the fact that your wasting away class feature means that you just won’t stay dead.
Talents
Cackling Soliloquist
Take a bit longer (and make a grand speech) while casting a daily spell and it becomes a recharge (18+) spell, and you get a minor improvement to the spell.
Deathknell
As a quick action kill a nearby enemy that is at or below a certain hit point threshold.
It’s Complicated
Your icon relationships are worse, but get an extra daily spell.
Race
Dark elven cruelty is the order of the day for this necromancer.
Attributes
Low Constitution, high Intelligence, a dash of Charisma: Str 8 (-1) Con 8 (-1) Dex 8 (-1) Int 20 (+5) Wis 10 (0) Cha 18 (+3).
1st level
Attributes: Str 8 (-1) Con 8 (-1) Dex 8 (-1) Int 20 (+5) Wis 10 (0) Cha 16 (+3)
Racial Power: cruelty
Talents: cackling soliloquist, deathknell, it’s complicated
Feats: wasting away
Skeletal Minion Level: 1
Spells: zombie form, channel life, unholy blast, chant of endings, terror
2nd level
New feat (deathknell), spells (1st level: zombie form, channel life, unholy blast, chant of endings, death’s gauntlet, terror).
3rd level
New feat (cackling soliloquist), spells (1st level: unholy blast, chant of endings, death’s gauntlet, 3rd level: zombie form, ghoul form, channel life, terror).
4th level
+1 to three attributes (Intelligence, Wisdom, Charisma), new feat (terror), spells (3rd level: zombie form, ghoul form, channel life, unholy blast, chant of endings, death’s gauntlet, terror).
5th level
New feat (deathknell), spells (3rd level: unholy blast, chant of endings, death’s gauntlet, 5th level: zombie form, ghoul form, channel life, death’s call, terror).
6th level
New feat (wasting away), spells (5th level: zombie form, ghoul form, channel life, unholy blast, chant of endings, death’s gauntlet, death’s call, terror).
7th level
+1 to three attributes (Intelligence, Wisdom, Charisma), new feat (cackling soliloquist), spells (5th level: unholy blast, chant of endings, death’s gauntlet, 7th level: zombie form, ghoul form, channel life, negative energy shield, death’s call, terror).
8th level
New feat (wasting away), spells (7th level: zombie form, ghoul form, channel life, negative energy shield, unholy blast, chant of endings, death’s gauntlet, death’s call, terror).
9th level
New feat (deathknell), spells (7th level: unholy blast, death’s gauntlet, chant of endings, 9th level: zombie form, ghoul form, vampiric form, channel life, negative energy shield, death’s call, terror).
10th level
+1 to three attributes (Intelligence, Wisdom, Charisma), new feat (cackling soliloquist), spells (9th level: zombie form, ghoul form, vampiric form, channel life, negative energy shield, unholy blast, chant of endings, death’s gauntlet, death’s call, terror).