THE WIZARD
By ASH LAW
Wizard Overview
The wizard is in many ways the most complex of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are their feats. Wizards however do tend to have a standard set of most-likely spells, so for these builds I’m laying those out for these builds.
The wizard’s class features are cantrips (minor yet useful magic), cyclic magic (powerful magic that can be used repeatedly in battle), overworld advantage (daily spells become recharge when in the overworld), and ritual casting (cast spells as hour-long rituals for more unusual effects).
Also of note are utility spells, which are stand-ins for a host of useful effects from saving wizards from falls to talking to magic items.
Explorer Wizard
Download the Explorer Wizard character sheets here.
This wizard is built to be all about having as much utility as possible-with a spell for every occasion. Play this wizard if you like solving problems with magic, and enjoy improvising new uses for spells.
Memorizing two acid arrows a day gives this wizard a powerful attack, and magic missile grants the wizard a reliable offence, giving the explorer wizard a good core of combat spells for when things go bad.
Talents
Cantrip Mastery
Use cantrips at-will, and do unusual things with them.
High Arcana
Memorize daily spells twice, and use counter-magic to resist unfriendly spellcasters. With the feat for utility spell this gives you four uses of the spell per day if memorized using two spell slots.
Vance’s Polysyllabic Verbalizations
Change the names of spells to get extra effects from them.
Race
High elves can perform a highblood teleport, very useful to a wizard exploring dangerous places.
Attributes
Intelligence is the single most important attribute for this character, but not to the exclusion of all else: Str 8 (-1) Con 14 (+2) Dex 14 (+2) Int 18 (+4) Wis 12 (+1) Cha 12 (+1).
1st level
Attributes: Str 8 (-1) Con 14 (+2) Dex 14 (+2) Int 18 (+4) Wis 12 (+1) Cha 12 (+1).
Racial Power: highblood teleport
Talents: cantrip mastery, high arcana, vance’s polysyllabic verbalizations
Feats: utility spell
Most likely memorized spells: counter-magic 1st level: utility spell (x4), acid arrow, charm person, magic missile
2nd level
Most likely spells (counter-magic 1st level: utility spell (x4), acid arrow (x2), charm person, magic missile), new feat (magic missile).
3rd level
Most likely spells (counter-magic 1st level: blur, charm person, magic missile / 3rd level: utility spell (x4), acid arrow (x2)), new feat (precise shot).
4th level
+1 to three attributes (Constitution, Dexterity, Intelligence), most likely spells (counter-magic 1st level: blur, charm person / 3rd level: utility spell (x4), acid arrow (x2), magic missile, sleep), new feat (linguist).
5th level
Most likely spells (counter-magic 1st level: blur / 3rd level: hold monster, sleep, charm person, magic missile / 5th level: utility spell (x4), acid arrow (x2)), new feat (magic missile).
6th level
Most likely spells (counter-magic 3rd level: hold monster, sleep / 5th level: utility spell (x6), acid arrow (x2), magic missile, charm person, invisibility, dimension door), new feat (utility spell).
7th level
+1 to three attributes (Constitution, Dexterity, Intelligence), most likely spells (counter-magic 3rd level: sleep / 5th level: dimension door, fireball, invisibility, charm person / 7th level: utility spell (x6), acid arrow (x2), magic missile), new feat (linguist).
8th level
Most likely spells (counter-magic 5th level: dimension door, fireball, invisibility / 7th level: utility spell (x6), acid arrow (x2), magic missile, charm person, blink, flight), new feat (magic missile).
9th level
Most likely spells (counter-magic 5th level: invisibility / 7th level: blink, flight, haste, fireball, dimension door / 9th level: utility spell (x6), acid arrow (x2), magic missile, charm person), new feat (further backgrounding).
10th level
+1 to three attributes (Strength, Dexterity, Intelligence), most likely spells (counter-magic 7th level: dimension door, fireball, invisibility / 9th level: utility spell (x6), acid arrow (x2), magic missile, charm person, teleport (x2), blink), new feat (further backgrounding).