We continue to be in the grip of the toughest pandemic of our lifetimes, and we’ve shifted towards a more virtual way of living here in the Pelgrane’s Nest. Find out what’s new and happening in the Pelgrane in the Time of the Corona below, and check out new pre-orders Swords of the Serpentine, Honey & Hot Wax – An Erotic Art Games Anthology PDF, and the 13th Age Book of the Underworld.
New Releases
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- Swords of the Serpentine: The Adventurer’s Edition pre-order – A GUMSHOE sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. Pre-order now and get a limited edition colour print map of Eversink.
- Honey & Hot Wax – An Erotic Art Games Anthology PDF pre-order – A digital-only anthology of games about sex by a diverse group of 10 designers, which will challenge how you think about roleplaying, sexuality, and human relationships.
- Book of the Underworld pre-order– Pre-order this campaign setting for 13th Age, revealing the secrets of the Dragon Empire’s Underworld, and get the final PDF now.
- Book of the Underworld PDF – A campaign setting for 13th Age, revealing the secrets of the Dragon Empire’s Underworld.
- The Yellow King RPG – Four full-colour 6″ x 9″ hardback books in a slipcase, with accompanying GM screen. The dread horror of Robert Chambers’ King in Yellow stories take RPG form, confronting your players with an epic journey across four Carcosan-drenched time periods.
- The Yellow King RPG Basic Shock & Injury decks – These optional accessories allow The Yellow King Roleplaying Game GMs to quickly grab and dish out Shock and Injury cards during face-to-face play.
- Absinthe in Carcosa – An 8.5″ x 11″, full-colour hardback, this indispensable city guide for The Yellow King Roleplaying Game is yoked together from travelogues, newspapers, and the disquieting ephemera of the occult tradition.
- The Missing and the Lost – A thrilling, thought-provoking novel, which can be read as a mystery of a dread-drenched alternate reality, or use it as a model for The Yellow King Roleplaying Game when you play its Aftermath setting.
- Mutant City Blues 2nd Edition – Pre-order the updated and expanded mutant-powered police procedural GUMSHOE game, and get the final PDF now.
- Mutant City Blues 2nd Edition PDF – Pre-order the updated and expanded mutant-powered police procedural GUMSHOE game, and get the final PDF now.
- Even Death Can Die – Pre-order this adventure collection for Cthulhu Confidential and get the pre-edit draft PDF now.
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Articles
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- Video View from the Pelgrane’s Nest – Cat Tobin with what’s new in the Nest, this month in video format.
- Pelgrane in the Time of the Corona – An update on what we’ve been doing while we’re sheltering in place.
- See Page XX: Creating Scenario-Specific Yellow King Cards – Robin D. Laws on creating your own single-use Injury and Shock cards keyed to specific adventures.
- The Call of Chicago: The CAS For The UFO – Kenneth Hite on bringing Providence, RI’s role as HQ for the New England Mafia into your The Fall of DELTA GREEN game
- The Plain People of Gaming: Mythos Prompts – Gareth Ryder-Hanrahan is inspired by a random Cthulhu scenario generator
- The Iconic Hero: Fantasy Classics in Swords of the Serpentine – Kevin Kulp on the hero’s journey in the forthcoming Swords of the Serpentine
- The Call of Chicago: Bug Hunters – Kenneth Hite stats up some Epidemic Intelligence Service (EIS) agents for your The Fall of DELTA GREEN game
- Gaming for Kids – Gareth Ryder-Hanrahan with advice on running RPGs for the smallest members of your self-isolating household
- Pelgrane Press is Virtual – Noah Lloyd with a round-up of the Pelgrane games available on Virtual Tabletops, and some hints and advice for online play
- GUMSHOE Scenario Sparks – Bryant Durrell on using Investigative abilities to provide structure in improvised GUMSHOE adventures
- 9 Tips for Remote Tabletop RPG Play – Robin D. Laws switched his home game to a remote one; here’s what he’s learned.
- Unknown Monsters – Gareth Ryder-Hanrahan on elegant ways of giving players the information they need to defeat a monster, without making it less scary
- Refresh Your Health Pools With This Weird Piece of Plastic Junk – Robin D. Laws breaks character to talk about fitness in a time of pandemic
- Heat – Adam Gauntlett looks at how the Heat mechanic works in Night’s Black Agents play
- GUMSHOE Community program expansion – Design your own Ashen Stars, Esoterrorists, Fear Itself and TimeWatch adventures, characters and settings with the GUMSHOE Community program.
- An Unconscionable Omission from The YKRPG – Imagine Robin D. Laws’ surprise when he realized that he hadn’t designed Yellow King RPG Injury cards to portray one of the most common injuries of the Belle Époque
- Try the Black Book – Steven Hammond is extending free trials of the GUMSHOE character generator during the lockdown
- May playtesting: GUMSHOE Kids – We’re looking for playtesters with groups of two or more 7-12-year-olds to test a rough draft of a younger player-friendly adaptation of GUMSHOE.
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13th Age
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- 13th Sage: Roll20 Tips for 13th Age GMs – Wade Rockett asks the master of 13th Age on Roll20 for advice on running adventures on the VTT
- That Wide-Screen Underworld Feel – Rob Heinsoo on the area-control and route-carving wargame potential of the forthcoming Book of the Underworld
- The Iconic podcast is now up to their fourth season! You can listen to the most recent episodes here:
- S3-E25: Interview with Rob Heinsoo
- S3-E26: Random Encounters: The Planes of Dust and Ash
- S4-E01: Welcome to Season 4!
- S4-E02: Interview with Gareth
- S4-E03: Class Acts – Necromancer
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