New Releases
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- Swords of the Serpentine: The Adventurer’s Edition pre-order – A GUMSHOE sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. Pre-order now and get a limited edition colour print map of Eversink.
- Honey & Hot Wax – An Erotic Art Games Anthology PDF pre-order – A digital-only anthology of games about sex by a diverse group of 10 designers, which will challenge how you think about roleplaying, sexuality, and human relationships.
- Book of the Underworld pre-order– Pre-order this campaign setting for 13th Age, revealing the secrets of the Dragon Empire’s Underworld, and get the final PDF now.
- Book of the Underworld PDF – A campaign setting for 13th Age, revealing the secrets of the Dragon Empire’s Underworld.
- The Yellow King RPG – Four full-colour 6″ x 9″ hardback books in a slipcase, with accompanying GM screen. The dread horror of Robert Chambers’ King in Yellow stories take RPG form, confronting your players with an epic journey across four Carcosan-drenched time periods.
- The Yellow King RPG Basic Shock & Injury decks – These optional accessories allow The Yellow King Roleplaying Game GMs to quickly grab and dish out Shock and Injury cards during face-to-face play.
- Absinthe in Carcosa – An 8.5″ x 11″, full-colour hardback, this indispensable city guide for The Yellow King Roleplaying Game is yoked together from travelogues, newspapers, and the disquieting ephemera of the occult tradition.
- The Missing and the Lost – A thrilling, thought-provoking novel, which can be read as a mystery of a dread-drenched alternate reality, or use it as a model for The Yellow King Roleplaying Game when you play its Aftermath setting.
- Mutant City Blues 2nd Edition – Pre-order the updated and expanded mutant-powered police procedural GUMSHOE game, and get the final PDF now.
- Mutant City Blues 2nd Edition PDF – Pre-order the updated and expanded mutant-powered police procedural GUMSHOE game, and get the final PDF now.
- Even Death Can Die – Pre-order this adventure collection for Cthulhu Confidential and get the pre-edit draft PDF now.
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Articles
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- View from the Pelgrane’s Nest – Cat Tobin with what’s new in the Nest, back in text format.
- Response to the murder of George Floyd – We believe that #BlackLivesMatter.
- See P. XX: Kitbashing QuickShock Cards Into Standard GUMSHOE – Robin D. Laws looks at how to combine Injury and Shock cards from QuickShock with the more traditional GUMSHOE combat system.
- Call of Chicago: Averoigne 1895 – Kenneth Hite takes us on a tour of the French countryside redolent with time-slips, dangerous romances, and werewolves.
- That Melting Feeling – Robin D. Laws shares some QuickShock Injury cards he created for his home game, easily repurposable for a Yellow King RPG game.
- FINEST EFFECTS: In Flight Encounters – Cropped from the massive horror of The Borellus Connection, this Handler-eyes-only article offers Handlers additional ways of passing the time on a trans-Pacific flight.
- You Sinister Box – Gareth Ryder-Hanrahan looks at the horrifying possibilities of The Wars‘ boîtenoire.
- Breaker’s Yard – A derelict superyacht hides a deadly secret in Adam Gauntlett’s adventure seed for The Esoterrorists.
- Four Heroes: Your Swords of the Serpentine source for pre-made heroes – Kevin Kulp with some example heroes from the forthcoming Swords of the Serpentine.
- More Hideous Randomness – Gareth Ryder-Hanrahan builds an experimental Trail of Cthulhu adventure generator.
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13th Age
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- 13th Sage: Swords, Super-Science, and Sorcery – Wade Rockett science-fantasys up the 13th Age RPG.
- Mighty Deeds – Julian Kay with a variant 13th Age mechanic to let PCs perform the feats of mythological heroes.
- The Iconic podcast is now up to their fourth season! You can listen to the most recent episodes here:
- S4-E04: Undead
- S4-E05: Book of the Underworld review
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