In the latest episode of their Number One podcast, Ken and Robin talk organic versus mechanical game design, mashing up The Prisoner with Night’s Black Agents, Beaupré the Giant, and the Tomb of Maeshowe.
By John-Michelle O’Shea In this article, I’d like to share some house rules for GUMSHOE [...]
In October, home of Halloween, we dedicate ourselves to horror and assuming new identities. In [...]
Live at Tabletop Scotland, Ken and Robin talk Edison’s miracles, wild west icons, updating cyberpunk, [...]
In the latest episode of their geologically honest podcast, Ken and Robin talk GM’s discretion, [...]
Welcome to 13th Sage, where we answer your most perplexing 13th Age TTRPG questions and [...]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th [...]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th [...]
There are, broadly, two approaches to a campaign book. You can do a book that’s [...]
In the latest episode of their Number One podcast, Ken and Robin talk organic versus mechanical game design, mashing up The Prisoner with Night’s Black Agents, Beaupré the Giant, and the Tomb of Maeshowe.