The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are to be had”; therefore, we have categorised these cuttings as FINEST EFFECTS.
All materials tagged FINEST EFFECTS are Handler’s Eyes Only – prospective players of the Borellus Connection campaign are instructed not to read these articles.
Over the course of the campaign – especially in the penultimate operation, MISTRAL – it’s possible that Orne results a dead Agent as an obstacle for the investigators. Here’s how to play that from the point of view of the resurrectee…
The resurrected victim needs to make an Unnatural Stability test (6-point for salt-cut, 8-point for full-on) to cope with the experience of death and resurrection. Full-on resurrectees also get an Addiction to fresh blood (Fall of Delta Green).
To maximise the horror, let the players of the dead Agents play their old selves. The resurrected Agents are brought back in the Tunnels (see Operation MISTRAL). Orne vanishes before they become conscious, but Antonio Gomes waits for them.
- The resurrected Agent has vague, distorted memories of an underground laboratory that seemed half-assembled – there were people moving around, filling crates with jars and other supplies – and a garden full of thorn bushes under strange stars.
- While the Agents are still recovering from the resurrection experience, Gomes leers at them and explains that the master has brought them back from the dead, and that they are now his slaves. The master gives life, but he can also take it away.
- To prove his point, Gomes mutters a few words of the dismissal formula – and the resurrected victims feel an undeniable and sickening feeling of dissolution, like they’re falling apart from the inside. It’s clear (HUMINT) that Gomes is telling the truth – the necromancer can destroy his creations with a word.
- If the Agents are salt-cuts, then Gomes explains that the master has turned them into a drug, boiled all their thoughts and memories down to white powder. He has more of the drug, and he can supply more if the Agents co-operate. Is there any addiction so complete, or high so pure, as simply existing?
- Gomes gives the resurrected assassins a bag containing weapons, photographs of the living Agents (with the address of their hotel scribbled on the back), car keys, and 2000 francs (each franc is worth about 20 cents). He tells them that they have 24 hours to get rid of their former allies; if they succeed, then the master may prolong their new lives. If they fail, they will be dissolved, and the master may bring them back again and again just to torture them. They have fallen into the hands of a living god – there is no hope for them except willing service to the master.
- Gomes vanishes down the tunnels; if the resurrected Agents explore, they soon find an exit (either the Almousin-Metraton clubhouse, or the abandoned house near the cimitier Saint-Pierre. There’s a car waiting for them.
- Resurrected Agents who become Shattered are likely to pick up Mental Disorders like Aggressive Tendencies (“I’ve got to kill you all! I’ve already died once, I’m not going back! It’s your turn!”) or Multiple Personality. Also, remind them of their crippling thirst for blood.
- Resurrected Agents can spend a point of the Unnatural to try the ‘homing trick’, trusting to their instincts to lead them back to the lab where they were created. If Marseille’s still wracked by Carcosan weirdness, the trick doesn’t work, but if the Agents have dealt with Orne’s psychic chaff, then the resurrectees can lead the team straight to Orne’s House.
- Any of Orne’s minions capable of spellcasting have access to the dismissal formula, and Orne can cast it at range. The resurrected Agents get turned back to dust if they ever pose a threat to Orne’s plans.