New Releases
- A Cigarette, A Blindfold and You – A PDF one-shot The Yellow King RPG adventure for The Wars setting.
- Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns.
- Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu
- The Book of the New Jerusalem pre-order – Read it alone as an entertaining resource on English folklore, or use it as a companion volume to Fearful Symmetries
- Legions of Carcosa – The Yellow King RPG Bestiary pre-order – Pre-order this collection of themed monsters for all four The Yellow King RPG settings.
- The Borellus Connection pre-order – Eight linked operations for The Fall of DELTA GREEN, each one playable as a standalone investigation or as part of an epic hunt for an infamous enemy!
- Black Star Magic pre-order – New rules and background material on Carcosan magic in all four The Yellow King RPG settings, a new adventure for each setting, and GM guidance showing you how to incorporate player-facing occult powers into your game.
- Swords of the Serpentine: The Adventurer’s Edition pre-order – A GUMSHOE sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skulduggery and death. Pre-order now and get a limited edition colour print map of Eversink.
- Even Death Can Die pre-order – Pre-order this adventure collection for Cthulhu Confidential and get the pre-edit draft PDF now.
Articles
- View from the Pelgrane’s Nest – Cat Tobin with what’s new in the Nest.
- See Page XX: Sketching Out Your Yellow King: Aftermath Series (Part Two) – Robin D. Laws continues his series running through episodic structures for your The Yellow King RPG campaign.
- Call of Chicago: Meet The Beetle – Kenneth Hite looks at Richard Marsh’s The Beetle: A Mystery through the lens of Night’s Black Agents and The Yellow King RPG.
- 13 Magic Item Sets – Jay Godden talks about how magic item sets can build out your world and history in 13th Age.
- Arms of the Green Knight – The first of Jay Godden’s homebrewed magic item sets for 13th Age.
- Inkstained – A tattoo-related foe by Robin D. Laws for The Yellow King RPG
- Variant Uses For Sense Trouble – Gareth Ryder-Hanrahan looks at how Trail of Cthulhu Keepers can homerule and tweak the ability.
- Who’s Not the Werewolf? – A premise for a Fear Itself one-shot by Robin D. Laws.
- Creatures of Unremitting Horror: Steerage – A nasty sample create from the upcoming Ocean Game sourcebook by Gareth Ryder-Hanrahan.
- GMs Day sale – For all of this week, get 50% off PDFs – and 50% of all our sales go to the Red Cross’ fund for Ukraine
- Gen Con GMs Needed! – Join our Gen Con GM team, whether you’re attending the in-person event, or joining in online!
- March Playtesting – The world-spanning Trail of Cthulhu campaign A Poison Tree playtest is open now.