The pre-GenCon August edition of Page XX is out now! You can find GM advice, a new release, playtesting opportunities, a sneak peak at 13th Age layout and much more in this month’s See Page XX. With articles from Robin D Laws, Kevin Kulp and John Adamus, as well as the ‘Create Your Own 13th […]
Author Archives: Beth Lewis
Welcome to the Pre-GenCon August edition of See Page XX, our ENnie Award nominated e-zine. This month we have a mostly 13th Age and Night’s Black Agents line up for you. Including the ‘Create Your Own Icon’ competition results, a sneak-peak of the layout and a write up of a new monster, the Bamaltaph by […]
Vegas, Baby, Vegas A preview by James Wallis The desert is cold at night, but not quiet. Things move, rocks crack, the stars wheel, the horizon shimmers and the earth shifts. A hand—your hand—thrusts up through the loose soil, grasping for air, for freedom, for more life. Slowly you haul yourself from this shallow […]
Here we have some pages by designer and illustrater Lee Moyer from the forthcoming fantasy RPG 13th Age. These are just rough mock ups but we think they look rather nice. Comments are welcome but we’re not after detailed critiques.
By Ryven Cedrylle Bamaltaph The bamaltaph is a roughly horse-sized creature, though it more closely resembles a mole or similar burrowing mammal. They are covered in a short, bristly hair that protects their skin from being scratched by rocks as they dig, but is also short enough to easily shake out sand and silt. […]
The ‘Create Your Own Icon’ Competition received a huge number of entries, each one was read and evaluated by our judge and co-author of 13th Age, Rob Heinsoo. The winner, Andrew Collins, will receive the pre-order and limited edition of 13th Age and the runner up, Adam Dray will receive a $25 Pelgrane voucher. Congratulations! […]
by John Adamus This happened to me: 6:30pm EST Okay, I’m sitting at the table, my 4 players are all around me. It’s Thursday night, and I’ve spent the last 3 nights going over every detail of this outline and getting every nuance of the villain in my head. I know the accent I’ll use. […]
By Kevin Kulp Preparedness and Flashbacks Ask for a flashback when a character uses their Preparedness skill to produce a particularly impressive result, especially if they have 8+ or a MOS. This doesn’t need to be any more complicated than the player narrating what they did ahead of time to make sure their plan succeeds. […]
By Robin D. Laws “It was not a significant bullet. I am not afraid.” – filmmaker Werner Herzog, upon being shot by a passing assailant wielding a sniper rifle in the midst of a television interview Hit points have remained a part of the roleplaying design lexicon since the beginning because they serve […]
Here are August’s playtesting opportunities. Owl Hoot Trail by Clinton R. Nixon and Kevin Kulp, Sisters of Sorrow, a new Trail of Cthulhu adventure from Adam Gauntlett, and The Gaean Reach by Robin Laws based on the series of books by Jack Vance. Each playtest has its own email link. Please click the link to […]