Most roleplaying games have some sort of diminishing resource that limits the player character’s ability to keep going. The commonest example are hit points and similar measures of health – if you’re running low on hit points, you need to stop and heal up. F20 games like 13th Age also treat some of your characters’ […]
Author Archives: Gareth Ryder-Hanrahan
Many years ago – the fabled year of 2003, or so – I wrote a largely forgotten book called OGL Horror for Mongoose Publishing. It was designed to be a toolkit for running modern-day horror games, using (somewhat awkwardly) the d20 system. As it was based on the Open Gaming Licence, Pelgrane was able to […]
We are controlling this transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus […]
I ran two Trail of Cthulhu sessions over the weekend (a stealth proof-of-concept of a possible upcoming setting). At a three or four hour convention game, the pressure of time means every scene has to count. There’s little time for backtracking or encounters that don’t go anywhere, and that pressure’s compounded if you’ve got a […]
The Accretion Disk supplement for Ashen Stars (available from Pelgrane’s shiny new webstore) contains detailed writeups for six common Laser ship designs – the Runner, Hammer, Rampart, Speeder, Porcupine and Hauler. It’s also got deck plans for, er, seven ship designs. Some meson shrapnel interference unaccountably scrambled communications, so the Mandible got a set of deck […]
Improvising telling but subtle details on the fly is tricky, especially if the players catch you off-guard. They’ve suddenly flown to Iceland to follow a lead you hadn’t prepared, and now you’re scrambling not only to get back ahead of the Agents, but also get a handle on where the overall campaign is now going. […]
If you hang around my social media presence (or Ken’s, whose twitterings are to mine as Dracula is to a small fruit bat), you may have seen this funky diagram floating around. It’s a map of every (or nearly every) node in the Dracula Dossier and the connections between them. I ostensibly built it as […]
The upcoming Edom Files, yet another part of the I-can-justifiably-use-the-word-epic-at-this-point epic Dracula Dossier series, is an anthology of eight missions, ranging from 1877’s Stoker: First Blood to the present-day Harker Intrusion . These missions can be used as one-shots with or without reference to the larger Dossier series, or as Flashbacks within a regular Dossier campaign, or – for the truly heroic – as part […]
The macro level of a Dracula Dossier campaign emerges from the Conspyramid and Vampyramid charts, as well as the instructions in the opening section, How To Use This Book. Those charts are the framework for your story – as in any Night’s Black Agents game, the aim is to shoot your way up that Conspyramid, […]
I had Intentions of writing this post on the Monday of Gencon itself, when it was due. That’s the sort of stupid idea you have after six days of little sleep and absurd heat. Plus, we had a Pelgrane planning meeting, where we discussed awesome things to come, and how we’re going to celebrate the […]