In their first episode of 2015, Ken and Robin talk Sherlockian gaming, Ken’s London book haul, and Antonin Artaud.
Author Archives: Robin Laws
See P. XX A column on roleplaying by Robin D. Laws The surrealist films your player characters help to create as the Dreamhounds of Paris one day wind up on YouTube. The ones fit for human observation, at any rate. In 1928, expat American photographer and painter Man Ray and French poet Robert Desnos […]
One figure I’d hoped to feature as a possible player character in Dreamhounds of Paris is the painter Yves Tanguy. His imaginary biomorphic landscapes seem as dreamlandish as better-documented movement cohorts Salvador Dalí, Max Ernst, or André Masson. Their undulating forms evoke a primordial soup on the verge of spawning life. His careful delineations of […]
The audience can’t get enough Genghis Khan as Ken and Robin talk live from London’s Dragonmeet.
A Dreamlands Location When traveling through the Dreamlands, especially when accompanied by Luis Buñuel or Salvador Dalí, one may come upon La Abadía de los Putrefactos, an imposing structure of suffocating order. It appears as a counterforce after you move the Dreamlands too quickly toward chaos and freedom. Should you attempt to move away from […]
Dreamhounds of Paris’ sandbox structure requires players to know what they want to do as their surrealists explore and alter the Dreamlands. Knowing what you want from a sandbox roleplaying environment can be harder than it sounds. Luckily, the unconscious automatism so beloved by the historical surrealists can come to your rescue. Just scour the […]
A column on roleplaying by Robin D. Laws When we think of doing a haunted house horror scenario, we tend to look to The Haunting (1963, Robert Wise) and its cousin The Legend of Hell House (1973, John Hough.) This plot template pits a seasoned group of paranormal investigators against a home infested by […]
