Author Archives: Robin Laws

See P. XX: How DramaSystem Characters are Like Island Finches

A Column about Roleplaying by Robin D. Laws Early episodes of television series sometimes seem perfectly wrought in retrospect, ably setting up the themes and situations that the ending pays off. Others evolve from the original conceptions the writers set out for themselves in their pitch documents. “Parks and Recreation” gives us a textbook example. […]

See P. XX: Back to School with Alma Mater Magica

Page XX A Column about Roleplaying by Robin D. Laws With my nearly year-long Feng Shui 2 series properly ushered to its exploding, juncture-rattling big finish, and my days currently occupied by a mobile game project I don’t have to playtest, I thought the Thursday night game should slip back into the familiar waters of […]

Clues as Keys, Keys as Clues

A GUMSHOE core clue can be seen as a key, giving the PCs access to a door, behind which more of the story waits. With the key, they can interact with, change, master, and adjust that story. Sometimes a core clue can be a literal key. Literal for the characters, that is, and imagined by […]

Speeding to the Surrealist Dreamlands

Forget your shrooms, your blotter dots. For me the opener to the gateway of creativity was always speed. Gobble a handful of bennies and work through the night boom flash bang. Only problem I faced or so I thought was making sure I had enough canvases on hand to last through a period of explosive […]

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