In the latest episode of their hunka hunka burnin’ podcast, Ken and Robin talk introductory scenarios, Mythos Elvis, superheroes from Carcosa, and corpse dowsing.
Author Archives: Robin Laws
In the latest episode of their rock-protecting podcast, Ken and Robin talk goals for convention games, the Sino-Vietnamese War, a recently escaped fox demon, and Swami Vivekananda.
A scenario hook for The Gaean Reach Learning that their nemesis, despicable interstellar arch-criminal Quandos Vorn, has launched an operation there, the vengeance seekers of your Gaean Reach game land on the bucolic planet Vouth. Their research tells them of its gently rolling hills, the pacifism of its founders, and its lush fields of aromatic […]
In the latest episode of their red carpet podcast, Ken and Robin talk GMs who know when to shut up, the King in Yellow Kid, and the top movies of 2021.
In the latest episode of their peripatetic podcast, Ken and Robin Talk Tour de Lovecraft: the Destinations, locking into a scenario when you don’t know what to do, and the rest of Ken’s most epic book haul ever.
A scenario hook for The Fall of Delta Green Any time after the resolution of the Gary Powers U-2 shootdown crisis in February of 1962, your DELTA GREEN agents are drawn into a shadow version of that incident that starts over the skies of Mongolia. During this period Mongolia is an independent, Soviet-aligned communist […]
In the latest episode of their charmingly appointed podcast, Ken and Robin talk Edwardian ghost LARPing, WW2 map history, a Nazi viticulturist, and the Jesus’ Wife hoax.
Our sample outline of an Aftermath series continues with more capsule scenario concepts. Start here if you missed Part One. It Came From the Bronx Park Zoo The team probes the shudder-inducing secrets of this experimental Castaigne regime creature hybridization facility. A sapient ex-subject might support itself by acting as a hired assassin, or seek […]
In the latest episode of their well-planned podcast, Ken and Robin talk architectural LARPing, anti-vaxxers as contemporary Gnostics, and Ken’s epic Dundracon book haul.
A Foe for The Yellow King Roleplaying Game Mixed into tattoo ink, water from the dark lake of Hali does more than achieve a richness of black tone unavailable from terrestrial pigments. It transforms the tattoo recipient into a sleeper agent for the King and his court. The magic inherent in the tattoo remains dormant […]




