In the latest episode of their virtually priceless podcast, Ken and Robin talk Fall of DELTA GREEN meets Night’s Black Agents in Cambodia, penultimate horror essentials, NFTs of Carcosa, and saving Will Rogers.
Author Archives: Robin Laws
In the latest episode of their efficiently delivered podcast, Ken and Robin talk civilization saga gaming, Alexandrine of Taxis, mid-oughts horror cinema, and the Highgate vampire.
In the latest episode of their shrieking, wing-buffeting podcast, Ken and Robin talk turnip-headed wyverns, Sumerian F20, horror of the early oughts, and faked snow conspiracy theory.
In the latest episode of their entrancingly carpeted podcast, Ken and Robin talk place as the center of a scenario, a spiralbound cookbook from almost Nebraska, end of the century horror essentials, and Baird Spalding.
In the latest episode of their hard-hitting podcast, Ken and Robin talk scenes of aloneness in one-player games, Count Dante and the Chicago Dojo Wars, 90s horror film essentials, and keeping France Angevin.
In this story hook for preteen weird investigation in Fear Itself, excitement over Mars exploration turns to alien terror in a sleepy small town. The young protagonists assemble when assigned to a group class presentation about the latest NASA rover mission to Mars. They establish their group dynamic while poring through images on the NASA […]
In the latest episode of their stone cold podcast, Ken and Robin talk crunch vs simulation, the Red Barn Murder, yet more 80s horror, and those darn monoliths.
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game can be run at any scale, from one-shot to its ultimate form: four interconnected sequences set in 1895, an alternate mid-century war zone, a warped, post-authoritarian present day, and our own not at all disturbing contemporary reality. As you contemplate getting going […]
In the latest episode of their well-oiled podcast, Ken and Robin talk fitting your PCs into historical events, the spy career Anton LaVey made up for Robert W. Chambers, ironic horror of the early 80s, and automaton maker John Joseph Merlin.
For International GMs Day, Ken’s favorite GMing tip is very timely indeed. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane Press games, […]

