In the latest episode of their sterling podcast, Ken and Robin talk magical cooking, the Potosi Mint fraud, irony, and Fernando Pessoa’s Crowley period.
Author Archives: Robin Laws
In the latest episode of our footnote-checking podcast, Ken and Robin talk Scriabin’s Mysterium, intelligence legwork, cinematic daddy issues, and Edward the Exile.
In the latest episode of their highly motivated podcast, Ken and Robin talk certain doom, the Amber Room, directionless protagonists, and the Vatican’s time viewer.
A column about roleplaying by Robin D. Laws A colleague currently running The Yellow King Roleplaying Game recently asked me what happens when one of your players determines to seek out “The King in Yellow,” the fictional play that brings mental dissolution and reality shattering supernatural effects to all who read it. The answer is: […]
A column about roleplaying by Robin D. Laws You’ve found your way to Carcosa, and the bleak shores of Hali. A boatman, his visage concealed by a cloak, poles his way up to you. You ask for passage across the black lake. He leans forward, his caul falling partly away to reveal a mask-like visage. […]
In the latest episode of their titanic podcast, Ken and Robin talk the Missouri Leviathan, Zakros Master, friendship across the aisle, and tarot illustrator Pamela Colman Smith.
In the latest episode of their luminous podcast, Ken and Robin talk Toronto Film Fest (at home edition), Nero Wolfe in GUMSHOE One-2-One, and the Clavllux.
When asked for his top GMing tip, Rob would normally make a Faustian bargain. Instead he reaches for a technique he has adopted relatively late in his d20-rolling career. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most […]
In the latest episode of their dark and stormy podcast, Ken and Robin talk Gothic F20, Elon Musk’s pig brain implants, and a contactless edition of Ken’s Bookshelf.
Game Moderators seeing the Push rules in The Yellow King Roleplaying Game and now second edition Mutant City Blues sometimes ask how to import them into previous GUMSHOE games. To recap how Pushes work, players get two of them per scenario. They can spend Pushes to gain non-informational benefits from their investigative abilities. For example: […]


