For a minimal prep game, I use a potted version of the suggestions in the Trail book, that is, work backwards from the Horrible Truth to the Hook. I’ll do this now on the fly. Horrible Truth Professor Legato is a puppet controlled by Mi-Go. He is performing sinister experiments on paid subjects. The Mi-Go […]
Category Archives: News
This month, in Page XX, Eternal Lies gets a new, alternative ending; The Eyes of the Stone Thief for 13th Age crushes doormats everywhere; there are six new releases in the store; and we present what might be our most packed Page XX ever! Our new releases include Ken Writes About Stuff Vol 3, the collected KWAS […]
A flood of vintage NYPD crime photos will be resurfacing digitally, thanks to a grant from the National Endowment for the Humanities. Many date from the prime period of Lovecraftian horror, making them ideal handout fodder for your Trail of Cthulhu games. These images, including crime scene images from murder investigations, bring real-life grit to […]
In the latest episode of their dream-stalking podcast, Ken and Robin talk imaginary disease etiologies, Feng Shui movies, introducing settings, and the good walkers.
Like most designers, when I get a stray idea for a game mechanic I try to exercise the discipline to make a note of it. Here’s where I can’t speak for other designers: I almost never use them, because they are misconceived by dint of their very nature as stray ideas. Mechanics for their own […]
In the latest episode of their well-excavated podcast, Ken and Robin talk overly real CGI, themselves as scared kids, the Toronto mystery tunnel and Charlemagne vs. Irminsul.
Well, it’s almost that time, the turning of the Ken Writes About Stuff volume year. If you’ve been a subscriber in the past, many thanks for your support. If you’re a subscriber in the future, future thanks — the first issue of KWAS Volume Three is Hideous Creatures: Tcho-Tchos, which you should get by April […]
In the latest episode of their revelatory podcast, Ken and Robin talk F20 entheogens, Rahm’s run-off, status quo first acts, and Goetia.
GUMSHOE doesn’t care. It doesn’t care whether a clue is easy to interpret, like a matchbook with a phone number on it, or as hard the Van Gaal code. It doesn’t care what a clue is; a physical object, a realisation, an NPC’s throw-away comment or a simple signpost. It doesn’t care where it is […]
A relatively new entry in scriptwriting jargon owes its secret origin to notoriously uncooperative movie star Bruce Willis. Kevin Smith recalls the moment, during their unfruitful collaboration on fore-doomed project Cop Out, when Willis started ripping out pages of dialogue he deemed irrelevant to the main action. This was chuffa, Willis said, and he wasn’t […]
