Category Archives: News

Chuffa In Hillfolk

A relatively new entry in scriptwriting jargon owes its secret origin to notoriously uncooperative movie star Bruce Willis. Kevin Smith recalls the moment, during their unfruitful collaboration on fore-doomed project Cop Out, when Willis started ripping out pages of dialogue he deemed irrelevant to the main action. This was chuffa, Willis said, and he wasn’t […]

Convention GMs needed!

It’s our now-annual shout-out for Gen Con GMs! Last year, we ran more games than ever before, but this year we’re determined to beat that record. The  submission date for games is March 13th, 2015, so if you’re interested in running games at GenCon, email me for more information and to stay updated on our […]

The Plain People of Gaming: Otherworld (1)

Some of the fantasists of the early 20th century are arguable more popular and well-known than they were when they were alive. HP Lovecraft or Robert Howard, for example, with their Cthulhu and Conan tales cast titanic shadows over the fantasy genre. Other writers have slipped into comparative obscurity, like the wonderful James Branch Cabell. […]

Clues as Keys, Keys as Clues

A GUMSHOE core clue can be seen as a key, giving the PCs access to a door, behind which more of the story waits. With the key, they can interact with, change, master, and adjust that story. Sometimes a core clue can be a literal key. Literal for the characters, that is, and imagined by […]

Call of Chicago: The Girl With the #un9ry 3y3$

“You know how modern advertising gets everybody’s mind set in the same direction, wanting the same things, imagining the same things. And you know the psychologists aren’t so sceptical of telepathy as they used to be. Add up the two ideas. Suppose the identical desires of millions of people focused on one telepathic person. Say […]

Speeding to the Surrealist Dreamlands

Forget your shrooms, your blotter dots. For me the opener to the gateway of creativity was always speed. Gobble a handful of bennies and work through the night boom flash bang. Only problem I faced or so I thought was making sure I had enough canvases on hand to last through a period of explosive […]

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