In the latest episode of their parabolic podcast, Ken and Robin talk player decisions that annoy everyone else, the Conic Sections Rebellion, a missing Pope, and what Eternals tells us about superhero movies with big ideas.
Category Archives: News
In the latest episode of their cheerfully disciplinarian podcast, Ken and Robin talk gaming the Soviet space program, L.A. railyard package thefts, a scenario for our new mythos deity, and the esoteric life of Mary Poppins creator P. L. Travers.
A scenario hook for Ashen Stars The lasers take a contract to investigate a wave of bombings on The Ducasse, a former mass evacuation vessel now inhabited by permanent residents. Unknown culprits have been planting teleport bombs in the apartments of this permanently spacefaring housing complex. They seem to take some care to ensure that […]
In the latest episode of their history-straightening podcast, Ken and Robin talk the bend toward the picaresque, a story for our new Mythos deity, fantasy sub-genres, and the World Civilization Research Association.
In the latest episode of their alcohol-absorbing podcast, Ken and Robin talk games that break, drunk food, our new Mythos deity, and the Philip Experiment.
A Scenario Hook for The Esoterrorists Mr. Verity meets and briefs the team in Detroit, where Ordo Veritatis analysts have correlated an uptick both in violent crime and Internet searches of terms related to the Outer Dark. Following up on the apparently random homicides listed in the dossier, investigators spot a pattern, or lack thereof, […]
In the latest episode of their rich, silvery podcast, Ken and Robin talk genre shifts at the game table, Fenian infiltrator Thomas Miller Beach, what the Old Ones are missing, and David Lean’s Nostromo.
In their most 2022 episode of the year so far, Ken and Robin talk letter locking, making a new Mythos deity, antagonist smarts, and Montague Summers.
Talk is again turning in Pelgrane Towers to my infrequently-written 13th Age campaign, Prophet of the Pyre, and when I’ll actually get around to delivering it. The first third of the campaign is set in a self-contained valley in the mountains, and that concept of the local sandbox can be useful tool for a 13th […]
Have you, or someone in your game group, always wanted to give GMing a shot, but haven’t yet taken the plunge? What if we told you that by the first week in February, you could be an honest-to-goodness GM—and it’ll be easy! January is New Gamemaster Month, and we’re joining our friends at Monte Cook […]


