In the latest episode of their virtually priceless podcast, Ken and Robin talk Fall of DELTA GREEN meets Night’s Black Agents in Cambodia, penultimate horror essentials, NFTs of Carcosa, and saving Will Rogers.
Category Archives: News
By Kevin Kulp Combining focused ambition with poor judgment is a great basis for an adventure. When you want to run a last-minute Swords of the Serpentine game and aren’t sure where to begin, start with one or more of the factions. You’ll see an example of this in the two free adventures here at […]
In the latest episode of their efficiently delivered podcast, Ken and Robin talk civilization saga gaming, Alexandrine of Taxis, mid-oughts horror cinema, and the Highgate vampire.
Recently on the Pelgrane Press Twitch channel, game designers and writers Robin D. Laws, Kenneth Hite and Gareth Ryder-Hanrahan walked through the process of designing a scenario for The Yellow King RPG. If you missed it on Twitch, catch it over on our YouTube channel now!
The Ordo Veritatis works to thwart the ghastly schemes of the Esoterrorists, who seek to undermine humanity’s sense of a rational, secure universe by playing on our fears and paranoias until reality collapses and the Membrane protecting us from the forces of the Outer Dark is forever torn. The Esoterrorists believe that destroying the Membrane […]
“Man should not know the future. Such knowledge can be fatal.” — attributed to Wolf Messing In 1977, researchers Victor Marchetti and John D. Marks uncovered evidence in the accidentally unshredded MK-ULTRA files that the CIA had hired the stage magician John Mulholland as a consultant. After decades of further research, and the fortuitous discovery […]
In the latest episode of their shrieking, wing-buffeting podcast, Ken and Robin talk turnip-headed wyverns, Sumerian F20, horror of the early oughts, and faked snow conspiracy theory.
In the latest episode of their entrancingly carpeted podcast, Ken and Robin talk place as the center of a scenario, a spiralbound cookbook from almost Nebraska, end of the century horror essentials, and Baird Spalding.
Both Trail of Cthulhu and Fear Itself feature protagonists who are comparatively (or cosmically!) feeble compared to the foes they encounter. By no coincidence whatsoever, both games also incorporate the Fleeing ability, an ability that’s used only for running away. To make Fleeing a bit more complex and combat-like, here are some optional expanded Fleeing […]
In the latest episode of their hard-hitting podcast, Ken and Robin talk scenes of aloneness in one-player games, Count Dante and the Chicago Dojo Wars, 90s horror film essentials, and keeping France Angevin.
