Category Archives: Fall of Delta Green

A category for the GUMSHOE game Fall of Delta Green

Dreamhounds of the Pop Art Sixties

Officially, the Delta Green setting never indicates that the Dreamlands underwent a radical transformation at the hands of Parisian surrealists in the 1920s and 30s. However, in the privacy of their own Gaming Huts, GMs who ran a Dreamhounds of Paris series and want to connect it to their current Fall of Delta Green games […]

Call of Chicago: Pulling Strings, Part 1

In 1996, an RPG appeared in which you played agents of a secret conspiracy within the Federal government, one that battled Grey aliens, black magicians, and rival government programs. It was perfectly tuned to the late-90s X-Files ambiance, and won plaudits for its deep dives into the cryptic worlds of anomalous science and government bureaucracy. […]

Call of Chicago: More Bang-Bang For Your Kiss-Kiss

“My rifle and myself are the defenders of my country. We are the masters of our enemy. We are the saviors of my life. So be it, until there is no enemy, but peace. Amen.” — “The Rifleman’s Creed,” as quoted in Full Metal Jacket (Stanley Kubrick, 1987) Spy stories, war stories, and horror stories: The […]

Call of Chicago: A Thousand Pages, Give or Take a Few

“’Wait a minute!’ the man hissed. ‘Are you after more books like that? I know where we can get some.’” — Ramsey Campbell, “Cold Print” (1969) The 1960s were a great decade for occult books, featuring waves of bestsellers launched by Jacques Bergier and Louis Pauwels’ million-selling Morning of the Magicians in 1963. Some of […]

Call of Chicago: Organisation Claude

Villele, in his turn, was summoned to Paris. His boss asked him what he thought of the paratroops. “There’s a lot of good and a lot of bad in them,” he replied. “They’re dangerous because they go to any lengths and nothing will hold them back … they’re beyond the … notion of good and […]

Call of Chicago: Department of New Departments

With The Fall of Delta Green having psychedelically burst onto the shelves of finer game stores everywhere and indeed of this very site, this column keeps on bursting the covers of that already overfull tome. This time, rather than throw more weird story meat out there for the Handler, it’s time to give the players […]

Call of Chicago: Sous les Pavés, Carcosa!

“They have no time to think of surrender. Are they heroes — these Parisians?” — Robert W. Chambers, “The Street of the First Shell” (1895) Right about now, just about fifty years ago as I write this, France had no functioning government. I mean, more than usual. Charles de Gaulle, President of France for the […]

Development Diary: The Fall of DELTA GREEN

by Kenneth Hite For the last 20 years, I have considered the Delta Green setting—created by John Scott Tynes, Adam Scott Glancy, and Dennis Detwiller—the pinnacle of the possible for Cthulhu campaigning. Like my own Trail of Cthulhu, published by Pelgrane Press for its GUMSHOE system in 2008, Delta Green was licensed for Chaosium’s Call […]

Free Downloads and Resources for The Fall of DELTA GREEN

Character sheet downloads The Online Character Builder – The Black Book Download a colour character sheet PDF (A4 format) (US letter format)  Download a form-fillable colour character sheet PDF (A4 format) (US letter format) Download a B&W character sheet PDF (with no background) (A4 format) (US letter format) Other downloads Download a set of pregens for Operation ALADDIN’S CAVE Download a […]

Call of Chicago: Assassination Station

I’ll wager we have some readers who can (unlike your humble correspondent) answer the question “Where were you when Kennedy was shot?” But can your Fall of DELTA GREEN Agents answer that question? How about when the other Kennedy was shot? When Dr. King was shot? Malcolm X? Ngo Dinh Diem? Medgar Evers? George Lincoln […]

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