Category Archives: Fall of Delta Green

A category for the GUMSHOE game Fall of Delta Green

FINEST EFFECTS: Military Escorts

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

FINEST EFFECTS: Background Investigation

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

Call of Chicago: The Phasmatological Society

They were a chance assembly of people who all happened to have some curious story current in their own family or neighbourhood which had puzzled them, and deserved (as they conceived) further investigation. Each had supposed that his own particular problem was a unique one, and was surprised when he found someone else with a […]

FINEST EFFECTS: The Timeline

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

Call of Chicago: Once Upon a Time … in DELTA GREEN

“[S]ome day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall … go mad from the revelation …” — H.P. Lovecraft “Total paranoia is total consciousness.” — Charles Manson Like a certain recent Quentin Tarantino movie, The Fall of DELTA GREEN […]

Hazards of the Rung Sat Swamp

The upcoming Borellus Connection is a gigantic, titanic, cyclopean campaign for Fall of DELTA GREEN. It’s so huge, in fact, that it could not (in its original form) be contained by any binding ritual that could be worked by our printers. It was just huge. Therefore, we’ve a got a wealth of cut material from the campaign that […]

Call of Chicago: Project BLUE BOOK Talking Blues

“Fly the ocean in a silver plane See the jungle when it’s wet with rain Just remember till you’re home again You belong to me. I’ll be so alone without you Maybe you’ll be lonesome too, and blue.” — Jo Stafford, “You Belong to Me” (1963 cover version) In March 1952, U.S. Air Force General […]

The Plain People of Gaming: The Fall of Cthulhu City

   where we wake up electrified out of the coma by our own souls’ airplanes roaring over the roof they’ve come to drop angelic bombs the hospital illuminates itself    imaginary walls collapse     – Allen Ginsburg, Howl Cthulhu City slides into The Fall of Delta Green like a cartridge into a chamber. As written, Great Arkham’s […]

Call of Chicago: Pulling Strings, Part 2

Last month we began our perilous exploration of that darkest of all Fall of DELTA GREEN labyrinths: the Federal bureaucracy. More specifically, and contra JFK, we explored what that bureaucracy could do for you — or for your Agent, as he deploys his Bureaucracy ability  in the course of the campaign. (See our previous installment […]

Dreamhounds of the Pop Art Sixties

Officially, the Delta Green setting never indicates that the Dreamlands underwent a radical transformation at the hands of Parisian surrealists in the 1920s and 30s. However, in the privacy of their own Gaming Huts, GMs who ran a Dreamhounds of Paris series and want to connect it to their current Fall of Delta Green games […]

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