Category Archives: Fear Itself

Spooky Significance

We are controlling this transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus […]

You Don’t Exist Anymore in the Spiritual Realm (Nor Will You Ever)

A Fear Itself Scenario Premise Start by designing high school age characters. Confine the Worst Thing You Ever Did to the sorts of transgressions ordinary teenagers might get up to. You all hang out together, regarding yourselves as semi-outsiders. You aren’t bullied, nor are you bullies. But neither are you the insider kids. A random […]

Fear Itself – Frosh Week

A One Sheet GUMSHOE scenario Download a PDF of this adventure, and enter the One Sheet GUMSHOE competition here. Spine: The player characters, all college-age young men and women from underprivileged or marginalized backgrounds, arrive for the first time at the exclusive university that has granted them scholarships. Weird events escalate as they are subliminally […]

The Workmen

New creature for The Esoterrorists or Fear Itself A hole opens up in the road outside your house. You pay no attention to this. Guarded by construction fence, it shows every sign of being regular repair work. Maybe they’re fixing the water mains. Or resurfacing the pavement. But then it gradually dawns that you never […]

Profane Miracles Actual Play

Here is actual play of the Esoterrorists adventure Profane Miracles, with a home-designed follow up adventure using Fear Itself here, from the excellent Role Playing Public Radio. There is a bit of banter at the beginning, but they get into it pretty quickly and get on with the game.

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