Category Archives: Gumshoe

GUMSHOE general category

A Gumshoe LARP by Graham Walmsley

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  by Graham Walmsley At first sight, Gumshoe would make a perfect LARP. There’s little die-rolling, so it suits a game played standing up; and, as an investigative game, it’s about talking to people. It sounds ideal. Would it work? In this […]

Additional Reasons to Automatically Succeed

GUMSHOE divides abilities according to whether failure at that ability can drive narrative. Because it is never interesting to fail to get information, you never fail with your investigative abilities. General abilities, on the other hand, do offer the possibility of something interesting—if often horrible—happening when you fail a test. You can fail to run […]

See Page XX: Pardon Me, I Must Be Going

This post originally appeared on DyingEarth.com between 2004 and 2007, but could prove useful for the many subsequent GUMSHOE systems. A column about roleplaying by Robin D. Laws On a fundamental structural level, RPG sessions are their own beast, and are unlike movies, TV, and books. However, these related storytelling forms are always worth looking […]

Plain People of Gaming: The Bad Die

At our GenCon panel on horror, we got asked about the risk of breaking atmosphere in Trail of Cthulhu games by asking for Stability tests. You describe whatever horrific or disturbing sight the investigator encounters in ghastly detail – and then go “now, roll Stability”, dragging the player out of the story and soiling everything […]

Community Content Spotlight: Phantom of the Bastille

In the Community Content Spotlight, each month I write up a short review of a community content title available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program! Stick around after the review for news about our Community Content Contest. THE PHANTOM OF THE BASTILLE The following review contains […]

My Favorite Monster with Robin D. Laws

When choosing his favorite monster, Robin looked to three criteria: ickiness, impersonality, and versatility. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane […]

Community Content Spotlight: Rogues’ Galaxy

In the new Community Content Spotlight, each month I’ll be writing up a short review of a community content title, all of which are available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program! —————————————— With Rogues’ Galaxy, Chris Sellers turns the standard Ashen Stars setup on its head. […]

Statting GMCs in GUMSHOE

A question from the mailbag – how do you assign values to the general ability scores of Gamesmaster Characters in GUMSHOE games? How much Scuffling should a cultist have? How do you rate a gorilla’s Health? GUMSHOE’s area of focus isn’t finely balanced tactical combat (F20’s just down the hall, guys), so the honest answer […]

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