Category Archives: Products

The parent category for all the product categories.

Esoterrorist Cells: Independent Psychical Studies Society (IPSS)

The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]

Esoterrorist Cells – The Methodology

The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]

Esoterrorist Cells – The New Men

The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]

Esoterrorist Cells – Invisible Lightning

The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]

I Know A Guy – Integrating Player-Generated Characters Into Adventures

Several GUMSHOE games offer the players the power to retroactively add contacts and allies into the story. Night’s Black Agents has the Network ability, there’s Correspondents in Trail of Cthulhu, and the GM might offer a contact for an Investigative spend or push. Some tips on using such characters: Start with the scenario If you’re […]

Playtesting: The Considerata (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp We’ve had fun providing rules for non-humans and giving you two Ancestries for Swords of the Serpentine, Intelligent Animals and Unsleeping Advisors. This month’s Ancestry is inspired by heritages like the tiefling and aasimar from other classic fantasy games. How might you create a Hero in SotS who has a remarkable and supernatural […]

Playtesting: Constructs (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp Our series on non-human heroes has so far covered Intelligent Animals, Unsleeping Advisors (secret undead), and the Considerata (humans whose souls are contractually linked to gods). This month’s Ancestry is inspired by gargoyles, golems, warforged, and clockwork creations. Be sure to read the previously published rules on Non-Human Heroes if you haven’t […]

Why I Love the Yellow King RPG – and Why It’s the Perfect Game for a Podcast

By Eric Prister, creator of the Nature of My Game Podcast I had been thinking about starting an actual play podcast for years before I actually released my first episode, and so I had plenty of time to think (and re-think, and re-think) about what game I should use to start. And when I decided […]

Ken and Robin Talk About Stuff: From What Steve Did

In the latest episode of their entirely authentic podcast, Ken and Robin talk combining The Esoterrorists with Night’s Black Agents, Krazy Kat in the dreamlands, the Beardmore Viking Hoax, and Happy Science.

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