The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
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The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
Several GUMSHOE games offer the players the power to retroactively add contacts and allies into the story. Night’s Black Agents has the Network ability, there’s Correspondents in Trail of Cthulhu, and the GM might offer a contact for an Investigative spend or push. Some tips on using such characters: Start with the scenario If you’re […]
By Kevin Kulp We’ve had fun providing rules for non-humans and giving you two Ancestries for Swords of the Serpentine, Intelligent Animals and Unsleeping Advisors. This month’s Ancestry is inspired by heritages like the tiefling and aasimar from other classic fantasy games. How might you create a Hero in SotS who has a remarkable and supernatural […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Rich Longmore Read the introductory post here. In a previous age, a predecessor of the Dwarf King, known as the Princess of Cogs and Wheels (see Book of Ages!), had a deep and productive alliance with the Archmage of the time, He Who […]
By Kevin Kulp Our series on non-human heroes has so far covered Intelligent Animals, Unsleeping Advisors (secret undead), and the Considerata (humans whose souls are contractually linked to gods). This month’s Ancestry is inspired by gargoyles, golems, warforged, and clockwork creations. Be sure to read the previously published rules on Non-Human Heroes if you haven’t […]
By Eric Prister, creator of the Nature of My Game Podcast I had been thinking about starting an actual play podcast for years before I actually released my first episode, and so I had plenty of time to think (and re-think, and re-think) about what game I should use to start. And when I decided […]
In the latest episode of their entirely authentic podcast, Ken and Robin talk combining The Esoterrorists with Night’s Black Agents, Krazy Kat in the dreamlands, the Beardmore Viking Hoax, and Happy Science.
