A column about roleplaying by Robin D. Laws A recent observation I’m adding to my Things I Always Say file is that when players worry about a scenario being railroaded or linear, what they really mean is not that it lacked choices or branch points, but that they didn’t get to Do Their Thing. Many […]
Tag Archives: GUMSHOE advice
In the latest episode of their cooperatively informative podcast, Ken and Robin talk tight-lipped informants, the 18th century antiquarian spy Philipp von Stosch, mid 90s SF cinema, and dancing plagues.
It’s not that he doesn’t blink; it’s that when he does, a shudder runs through him, as if he sees something wonderful or terrible when he closes his eyes, even for an instant. It’s hard to describe, but it’s like he’s fractionally too fast. He looks over at the telephone, and then it rings. He […]
Several GUMSHOE games offer the players the power to retroactively add contacts and allies into the story. Night’s Black Agents has the Network ability, there’s Correspondents in Trail of Cthulhu, and the GM might offer a contact for an Investigative spend or push. Some tips on using such characters: Start with the scenario If you’re […]