Category Archives: Swords of the Serpentine

The Iconic Hero: Elric of Melniboné in Swords of the Serpentine

by Kevin Kulp As mentioned when we looked at Conan, it’s fun to see how a hero you know translates into Swords of the Serpentine. Let’s take a look at two ways to play Michael Moorcock’s classic antihero Elric of Melniboné using the SotS rules. You’ve probably heard of Elric or seen pictures of him […]

Sin-drinker: an Adventure Seed for Swords of the Serpentine

By Kevin Kulp Here’s an adventure seed to use alongside of (or instead of) A Corpse Astray from the Swords of the Serpentine core book. This adventure seed should fill one or two game sessions, and the supporting characters here can be integrated into ongoing plots in your game. Due to space limitations you’ll want […]

Six Heroes #3: Swords of the Serpentine pre-made adventuring party

Four Six Heroes #3: Swords of the Serpentine pre-made adventuring party By Kevin Kulp This month we’re cheating and giving you six heroes instead of four; these are the pre-generated heroes used in The Dripping Throne adventure at Gen Con Online 2020, playtested with four or five different player groups. Most of the Heroes have […]

One-Hero Play: Two-Player Adventures in Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine doesn’t use Robin D. Laws’s One-2-One rules (including Edge and Problem cards), but the game is designed to play superbly with only one player and one GM. This type of adventure echoes the model of classic fantasy literature such as Conan or Elric where a main hero tackles […]

The Dripping Throne: an Adventure Seed for Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine’s pre-layout PDF is available for everyone who has pre-ordered the game, so we wanted to sketch out an adventure seed to use alongside of (or instead of) A Corpse Astray from the rulebook. This seed is a solid session or two of adventure, easily customized for your own […]

Four Heroes #2: Swords of the Serpentine pre-made heroes

By Kevin Kulp We’re moving towards the official PDF release of Swords of the Serpentine, so here are more examples of what’s possible with hero creation. These blog posts feature a sample Hero for each class (or a mixture of classes) to use as a good example, a pre-generated character, or an example of how […]

Four Heroes: Your Swords of the Serpentine source for pre-made heroes

By Kevin Kulp As we enter June 2020 and Swords of the Serpentine’s pre-layout PDF reaches everyone who has pre-ordered the game, we want to make sure you have examples of what’s possible with hero creation. With a limited series of blog posts entitled Four Heroes, we’ll feature a sample Hero for each profession (or […]

How to Add Cthulhu to Your Fantasy Game

Our virtual panel series cleans ichor from its blades as very special guest Sandy Petersen joins Swords of the Serpentine designers Kevin Kulp and Emily Dresner, along with Kenneth Hite, Gareth Ryder-Hanrahan and moderator Robin D. Laws to provide tips and hooks for mixing swords and eldtrichery.

The Iconic Hero: Fantasy Classics in Swords of the Serpentine

By Kevin Kulp There’s value in seeing how a hero you know translates into Swords of the Serpentine, especially when that hero changes over time. SotS lets you play fledgling (less experienced) and sovereign (exceptionally experienced) versions of the same character, jumping back and forth in time between adventures in the same way a collection […]

My Favorite GUMSHOE Ability with Noah Lloyd

Pelgrane Press writer and production apprentice Noah Lloyd readies himself for intrigue on twisting fantasy streets with his pick for favorite GUMSHOE ability. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries […]

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