Our virtual panel series cleans ichor from its blades as very special guest Sandy Petersen joins Swords of the Serpentine designers Kevin Kulp and Emily Dresner, along with Kenneth Hite, Gareth Ryder-Hanrahan and moderator Robin D. Laws to provide tips and hooks for mixing swords and eldtrichery.
By Kevin Kulp Along with political manipulation and potent social abilities, Swords of the Serpentine has four primary professions for your Hero: Warrior, Thief, Sentinel (think “city guard or inquisitor”), and Sorcerer. Let’s talk about that last one. If you’re wondering how you can rip a stone tower in two with a wave of your […]
The Swords of the Serpentine playtest is now live! SotS is the upcoming fantasy GUMSHOE game from Kevin Kulp (TimeWatch) and Emily Dresner (the Dungeonomics column at www.critical-hits.com). The full game will be available in 2019, traditionally published by Pelgrane Press with advance pre-orders, and we’ll open up those pre-orders in the months before publication. […]
Swords of the Serpentine, by Emily Dresner and Kevin Kulp, is Fantasy GUMSHOE as seen through a lens of classic swords and sorcery. That means different things to different people, though, so we wanted to share with you the set of collected guidelines we’ve used when writing the game. Adventures are episodic. Months or years […]
We’ve worked with Jérôme Huguenin on many of our covers, and he never fails to amaze and astound us with beautiful art. His latest creation is the cover for the upcoming GUMSHOE core game Swords of the Serpentine, by Kevin Kulp and Emily Dresner, which you can see below. To see more of Jérôme’s art, like and […]
A GUMSHOE roleplaying game of swords & sorcery! by Kevin Kulp and Emily Dresner When it’s summer, you smell her before you see her. As you come around the curve of the Serpentine river the scent of the open sea is replaced by the stench of low tide, of boat tar, of rare spices spilled […]