Category Archives: Swords of the Serpentine

Four Heroes: Your Swords of the Serpentine source for pre-made heroes

By Kevin Kulp As we enter June 2020 and Swords of the Serpentine’s pre-layout PDF reaches everyone who has pre-ordered the game, we want to make sure you have examples of what’s possible with hero creation. With a limited series of blog posts entitled Four Heroes, we’ll feature a sample Hero for each profession (or […]

How to Add Cthulhu to Your Fantasy Game

Our virtual panel series cleans ichor from its blades as very special guest Sandy Petersen joins Swords of the Serpentine designers Kevin Kulp and Emily Dresner, along with Kenneth Hite, Gareth Ryder-Hanrahan and moderator Robin D. Laws to provide tips and hooks for mixing swords and eldtrichery.

The Iconic Hero: Fantasy Classics in Swords of the Serpentine

By Kevin Kulp There’s value in seeing how a hero you know translates into Swords of the Serpentine, especially when that hero changes over time. SotS lets you play fledgling (less experienced) and sovereign (exceptionally experienced) versions of the same character, jumping back and forth in time between adventures in the same way a collection […]

My Favorite GUMSHOE Ability with Noah Lloyd

Pelgrane Press writer and production apprentice Noah Lloyd readies himself for intrigue on twisting fantasy streets with his pick for favorite GUMSHOE ability. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries […]

My Favorite GUMSHOE Ability with Kevin Kulp

Kevin Kulp teases the upcoming Swords of the Serpentine as he reveals his favorite GUMSHOE ability. Or abilities. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. […]

The Cost of Corruption: Sorcery in Swords of the Serpentine

By Kevin Kulp Along with political manipulation and potent social abilities, Swords of the Serpentine has four primary professions for your Hero: Warrior, Thief, Sentinel (think “city guard or inquisitor”), and Sorcerer. Let’s talk about that last one. If you’re wondering how you can rip a stone tower in two with a wave of your […]

Three Things About Eversink: Swords of the Serpentine’s Core Setting

by Kevin Kulp Swords of the Serpentine is designed to be a swords and sorcery GUMSHOE game that you can set anywhere, including your own home setting. Thinking of Thieves’ World’s Sanctuary, Fafhrd and the Gray Mouser’s Lankhmar, or Locke Lamora’s Camorr, however, Emily Dresner and I love the game most when it’s set in […]

Strange Bedfellows: Manipulating Politics in Swords of the Serpentine

by Kevin Kulp Swords of the Serpentine is a swords and sorcery game that’s fundamentally about your actions changing the world around you. One of the ways it does that is by giving you tools to manipulate political factions in your fantasy city or world. Politics in Fantasy Literature Every fantasy setting has political factions, […]

Social Combat in Swords of the Serpentine

Social Combat in Swords of the Serpentine When words cut as sharply as a knife, you don’t actually need to carry a knife.  Whenever Smaug’s roving eye, seeking for him in the shadows, flashed across him, he trembled, and an unaccountable desire seized hold of him to rush out and reveal himself and tell all […]

What Kind of Hero Are You?

by Kevin Kulp Pelgrane Press’s upcoming fantasy GUMSHOE game, Swords of the Serpentine, has any number of ways to be a hero. Investigative abilities define the knowledge and abilities you use to gather leads and clues while adventuring. Swords of the Serpentine has shared General and Investigative abilities that are available to any Hero, but […]

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