Strange Bedfellows: Manipulating Politics in Swords of the Serpentine

by Kevin Kulp Swords of the Serpentine is a swords and sorcery game that’s fundamentally about your actions changing the world around you. One of the ways it does that is by giving you tools to manipulate political factions in your fantasy city or world. Politics in Fantasy Literature Every fantasy setting has political factions, […]

The Plain People of Gaming: (S)Entry

The scenario (S)Entries from the Night’s Black Agents core rulebook is a quick and open-ended intro to the shadowy world of the undead. The players are hired to steal a laptop containing a dossier on the vampiric conspiracy; they steal the laptop, then get doublecrossed, forcing them to track down their former employer and steal the […]

May playtesting

Please email support@pelgranepress.com for instructions on how to take part in this month’s playtest!   Title: The Borellus Connection System: The Fall of DELTA GREEN Author: Gareth Ryder-Hanrahan, Kenneth Hite Deadline: May 31st 2019 Number of sessions: 2-3 per adventure Description: The Borellus Connection is a campaign for Fall of Delta Green, using the heroin trade and the […]

Call of Chicago: Pulling Strings, Part 1

In 1996, an RPG appeared in which you played agents of a secret conspiracy within the Federal government, one that battled Grey aliens, black magicians, and rival government programs. It was perfectly tuned to the late-90s X-Files ambiance, and won plaudits for its deep dives into the cryptic worlds of anomalous science and government bureaucracy. […]

The No-BS Guide to a Key GUMSHOE Ability

GMs sometimes fear that certain RPG abilities give away too much to the players. In GUMSHOE the abilities that most trigger these fears are the ones that actually act as the GM’s best friend. Intuition in The Yellow King Roleplaying Game is one of these. We can get to that one later. The classic example […]

See P. XX: Bar the Gates!

See P. XX a column about roleplaying by Robin D. Laws Buffy’s hometown had one. You fall into one when you open a Hellraiser cube. The Stranger Things gang can’t seem to stay out of them. Like any basic horror trope, the sinister portal to another world fits any GUMSHOE game that journeys into fear. […]

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