Handout for The Esoterrorists You have been forwarded this confidential Ordo Veritatis Supplementary Operations Manual Entry because you have either discovered an Outer Dark Information Console (ODIC) or have reason to believe you will encounter one during the course of your current ongoing investigation. As you proceed it is essential to balance two competing but […]
First up, a shout-out to our estimable Patreon backers – Andy, Michael H, Samwise, Ranting John, Andreas, Michael B, Scott, Michael M, P. Troilus, Bryant, Michael K, Craig, Emma, Jim, Clark, Bryan, and Peter! We had a Real Talk a few weeks ago, which has helped to firm up in my head how I want […]
A column about roleplaying By Robin D. Laws Sometimes you want to run an entirely casual tabletop session that requires next to no prep on your part, and zero learning curve for the players. For example, you might want to run a game around a dinner party, maybe with a break in the middle for […]
In the latest episode of their ingenious podcast, Ken and Robin talk traps, the Veiled Prophet of St. Louis, futurist cuisine, and Ophiuchus.
A column about roleplaying by Robin D. Laws This wraps up the series outline from the previous installment of See P. XX. Cult Activity A friend or loved one joins the Temple of Hali, willingly embracing the new unreality as more vivid and exciting than boring old regular life. Can the team dig up a […]
A Fear Itself scenario outline In this one-shot horror scenario, the players portray a heist crew that targets the wrong office building for its latest job. Create pregenerated characters for this premise, fitting the investigative point spends to your number of players. Ignore Sources of Stability. Asking each player to specify, in a private communication […]
In the latest episode of their leafy, majestic podcast, Ken and Robin talk managing your shopping-happy player, the Sycamore Gap tree felling, and Ken’s latest Portland book raid.
By Kevin Kulp This is the fifth in our series on non-human heroes which has so far covered Constructs, Intelligent Animals, Unsleeping Advisors (secret undead), and the Considerata (humans whose souls are contractually linked to gods). This month’s Ancestry is inspired by drow elves, deep ones, embedded spies, and any creatures who try to hide within […]
By Rob Heinsoo; art by Rich Longmore Here’s the second of the kin power lists from the in-progress work on the Beta playtest packet of 13th Age 2E. (The first article, for us humans, is here.) When there’s already a good choice like that’s your best shot, it can be a challenge to come up […]