Very likely the best system I’ve seen to handle investigation-oriented, Cthulhu Mythos gaming
The Trail of Cthulhu Discussions This thread describes magic in Trail Cthulhu. This thread discusses how insanity is dealt with in ToC. A thread on capping Stability loss in a scene. Running Trail for CoC Keepers Gods and Creatures discussion. Interviews Interviews with Simon Rogers (publisher) and Jerome Huguenin (art and layout). Interview with Kenneth […]
Courtesy of Jerome, there is now a selection of Trail of Cthulhu wallpapers in the resource section of the website.
Armitage files is in layout. The cover: Sarah has finished work on the documents for the Armitage Files, which look amazing. Here is a sample:
ProFantasy and Pelgrane Press will be there at Dragonmeet on Saturday at Kensington Town Hall. There’ll be special offers, games to play, new releases and Robin Laws will be available to sign books and chat. Will you be there?
I’ve got five delightful new Pelgrane Press projects to announce. Jason Morningstar, best known as creator of of the Shab-Al-Hiri Roach, is writing a Trail of Cthulhu adventure called The Black Drop. Something slowly gathers strength beneath the frozen basalt of the remote Kerguelen archipelago – a monstrous thing once worshipped and then betrayed, a […]
Fear Itself includes fearsome new opponents for your PCs. More creatures and two great Fear Itself adventures can be found in the Ennie-award nominated GUMSHOE Book of Unremitting Horror. Mystery Man Mystery Men drive people mad for pleasure. A Mystery Man seeks out individuals, often in a group, who he deems susceptible to psychological breakdown, […]
Fear Itself is a stand-alone game, based on the GUMSHOE system first introduced in Esoterrorists. GUMSHOE is modular, and Fear Itself offers new options for the GUMSHOE system which can also be used in Esoterrorists or other GUMSHOE games. Fear Itself Characters Characters in Fear Itself have numerous hooks which make them perfect for horror […]
Although you could set your Mutant City Blues series in a fictional metropolis, as you see in certain comic books, we instead recommend placing it in an actual city you and your players are very familiar with. Doing so reinforces the game’s sense of social realism, underlining the idea that this is the real world […]