In the latest installment of their clearly enunciated podcast, Ken and Robin talk geocaching scenarios, the CIA’s Rex Harrison mask, directional taboos, and sinister Argentine occultist José López Rega.
To discard most Shock cards, characters in The Yellow King Roleplaying Game pay a price or take a risk. There’s an easier way to make this Shock Card disappear. Shock Card 2 shots bourbon ½ shot cherry brandy 1 shot red vermouth 2 dashes Angostura bitters ½ can limonata Stir, serve on the rocks. The […]
The advent of some mutant abilities has created whole new categories of criminality, while other powers are covered by existing laws. It’s still aggravated assault with a deadly weapon if you threaten someone with a sharp blade, even if you grew that blade yourself using your Natural Weapons ability. Some of the more obscure legal […]
In the latest episode of their chill, sweet podcast, Ken and Robin talk scenarios with multi-year time scales, a colonial dream archive, 19th century cocktails, and the OTRAG project.
In the reality horror world of The Yellow King Roleplaying Game, a redmedic is a parasitic humanoid guised as a doctor or nurse. In our reality, it is a refreshing cocktail starring muddled fresh strawberries. Redmedic 2 shots gin ¼ shot gum syrup (or simple syrup) 3 dashes rhubarb bitters 3 – 5 strawberries ½ […]
In the latest episode of their green but not envious podcast, Ken and Robin talk premise subversion, the Bert & Ernie theory of creative production (with Jeff Tidball), Poe in the Yellow King, and TikTok moldavite curses.
Today’s cocktail brings lightless deliciousness from the Lake of Hali. Black Lake 2 shots Cachaça 2 shots chilled espresso, incl 2 tsp sugar or sweetener 6 shots water 2 dashes mole bitters ½ tsp vanilla extract Stir. Serve on the rocks. Requires the advance prep of making and chilling the espresso, but more than worth […]
By Kevin Kulp Combining focused ambition with poor judgment is a great basis for an adventure. When you want to run a last-minute Swords of the Serpentine game and aren’t sure where to begin, start with one or more of the factions. You’ll see an example of this in the two free adventures here at […]
Both Paris and The Wars feature General Kits: prepackaged sets of General Ability scores, so a player can just grab a General Kit, pair it with an Investigative Kit, and quickly come up with a character’s ability ratings. The other two settings, Aftermath and This Is Normal Now don’t include General Kits, on the assumption […]
In the latest episode of their pagoda-protecting podcast, Ken and Robin talk realism in F20, pancake restaurant tomb looting, non-Western narrative traditions, and Theosophy on the Nostromo.